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Finding local maxima in a pseudo-euclidean distance transform

โœ Scribed by Carlo Arcelli; Gabriella Sanniti di Baja


Book ID
103913104
Publisher
Elsevier Science
Year
1988
Weight
51 KB
Volume
43
Category
Article
ISSN
0734-189X

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โœฆ Synopsis


The octree representation of three-dimensional objects based on the principle of recursive subdivision is a generalization of two-dimensional quadtrees. It has been studied for use in many application areas such as solid modeling, computer graphics, computer-aided design/manufacturing, computer vision, image processing, and robotics. Many algorithms related to octrees have been developed in these application areas. In this paper, we divide these algorithms into two catagories, construction and manipulation of octrees, and give a detailed survey of them.

NOTES f'itulihg


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