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Fast algorithms for computing β-skeletons and their relatives

✍ Scribed by S.V. Rao; Asish Mukhopadhyay


Publisher
Elsevier Science
Year
2001
Tongue
English
Weight
191 KB
Volume
34
Category
Article
ISSN
0031-3203

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✦ Synopsis


In this paper we present fast algorithms for computing -skeletons (Kirkpatrick and Radke, in: Toussaint (Ed.), Computational Geometry, North-Holland, Amsterdam, 1985, pp. 217}248) and two of its relatives, namely, k -skeletons, and additively weighted -skeletons. A -skeleton is a generalization of the Relative Neighborhood Graph, introduced by Toussaint (Toussaint, Pattern Recognition 12 (1980) 261}268). Our algorithms are in O(n log n) for *1 and in O(n log n) for 3[0, 1) under the metric ¸N for 1(p(R. In the ¸ and ¸ metrics our algorithms are in O(n log n). Given the Delaunay triangulation, the linear time algorithms known todate for computing -skeleton are restricted to the range 1) )2 under the metric ¸N for 1(p(R, provided "2 or p"2.


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