𝔖 Bobbio Scriptorium
✦   LIBER   ✦

Fast algorithm and numerical simulation for ray-tracing in 3D structure

✍ Scribed by Gao, Er-gen ;Zhang, An-jia ;Han, Uk ;Song, Shu-yun ;Zhai, Yong-bo


Book ID
107506979
Publisher
Chinese Electronic Periodical Services
Year
2008
Tongue
English
Weight
346 KB
Volume
15
Category
Article
ISSN
1005-9784

No coin nor oath required. For personal study only.


πŸ“œ SIMILAR VOLUMES


Fast algorithm for indoor microcell area
✍ Tetsuro Imai; Teruya Fujii πŸ“‚ Article πŸ“… 2002 πŸ› John Wiley and Sons 🌐 English βš– 281 KB

## Abstract In mobile communication systems such as cordless telephones, it is extremely important to understand the service area if the base station is placed indoors. However, within a building, there exist walls, pillars, and partitions, so that accurate establishment of the propagation predicti

A validated fast algorithm for simulatio
✍ D. Dalponte; P. Rinaldi; G. Cazenave; E. Usunoff; L. Vives; M. Varni; M. VΓ©nere; πŸ“‚ Article πŸ“… 2007 πŸ› John Wiley and Sons 🌐 English βš– 727 KB

## Abstract Hydrological modelling in large plains is not a straightforward task owing to the crucial influence of several elements, namely, accumulation of water on local depressions, absence of an integrated drainage network, generalized meagre surface slopes, strong sensitivity of the soil water

On the multiplaten Z-buffer algorithm fo
✍ Yong Zhou; Hao Ling πŸ“‚ Article πŸ“… 2004 πŸ› John Wiley and Sons 🌐 English βš– 125 KB

## Abstract A ray tracer based on the multiplaten Z‐buffer (MPZ) algorithm is implemented and its performance is evaluated against the binary space‐partition tree algorithm. Our results indicate that the computational complexity of the MPZ is independent of the number of facets, thus making it pote