Face Detection and Gesture Recognition for Human-Computer Interaction
β Scribed by Ming-Hsuan Yang, Narendra Ahuja (auth.)
- Publisher
- Springer US
- Year
- 2001
- Tongue
- English
- Leaves
- 187
- Series
- The International Series in Video Computing 1
- Edition
- 1
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
Traditionally, scientific fields have defined boundaries, and scientists work on research problems within those boundaries. However, from time to time those boundaries get shifted or blurred to evolve new fields. For instance, the original goal of computer vision was to understand a single image of a scene, by identifying objects, their structure, and spatial arrangements. This has been referred to as image understanding. Recently, computer vision has gradually been making the transition away from understanding single images to analyzing image sequences, or video understanding. Video understanding deals with understanding of video sequences, e. g. , recognition of gestures, activities, facial expressions, etc. The main shift in the classic paradigm has been from the recognition of static objects in the scene to motion-based recognition of actions and events. Video understanding has overlapping research problems with other fields, therefore blurring the fixed boundaries. Computer graphics, image processing, and video databases have obvious overlap with computer vision. The main goal of computer graphics is to generΒ ate and animate realistic looking images, and videos. Researchers in computer graphics are increasingly employing techniques from computer vision to genΒ erate the synthetic imagery. A good example of this is image-based rendering and modeling techniques, in which geometry, appearance, and lighting is deΒ rived from real images using computer vision techniques. Here the shift is from synthesis to analysis followed by synthesis.
β¦ Table of Contents
Front Matter....Pages i-xii
Introduction....Pages 1-5
Detecting Faces in Still Images....Pages 7-52
Recognizing Hand Gestures Using Motion Trajectories....Pages 53-81
Skin Color Model....Pages 83-95
Face Detection Using Multimodal Density Models....Pages 97-122
Learning to Detect Faces with Snow....Pages 123-150
Conclusion and Future Work....Pages 151-153
Back Matter....Pages 155-182
β¦ Subjects
Image Processing and Computer Vision; User Interfaces and Human Computer Interaction; Computer Imaging, Vision, Pattern Recognition and Graphics; Artificial Intelligence (incl. Robotics); Mechanical Engineering
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