The focus of recent Artificial Intelligence research into computer chess has been on endgames. These afford the possibility of controlled experimentation, whilst retaining much of the complexity of the full game of chess. This paper discusses some of the specific reasons for complexity in the endgam
Expertise and hierarchical knowledge representation in chess
โ Scribed by Hartmut Freyhof; Hans Gruber; Albert Ziegler
- Book ID
- 105166954
- Publisher
- Guilford Publishing Inc
- Year
- 1992
- Tongue
- English
- Weight
- 691 KB
- Volume
- 54
- Category
- Article
- ISSN
- 0340-0727
No coin nor oath required. For personal study only.
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