How can we design better experiences? Experience Design brings together leading international scholars to provide a cross-section of critical thinking and professional practice within this emerging field. Contributors writing from theoretical, empirical and applied design perspectives address the me
Experience Design: Concepts and Case Studies
β Scribed by Peter Benz (Editor)
- Publisher
- Bloomsbury Academic
- Year
- 2014
- Tongue
- English
- Leaves
- 208
- Edition
- UK ed.
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
How can we design better experiences? Experience Design brings together leading international scholars to provide a cross-section of critical thinking and professional practice within this emerging field. Contributors writing from theoretical, empirical and applied design perspectives address the meaning of 'experience ; draw on case studies to explore ways in which specific 'experiences can be designed; examine which methodologies and practices are employed in this process; and consider how experience design interrelates with other academic and professional disciplines.
Chapters are grouped into thematic sections addressing positions, objectives and environments, and interactions and performances, with individual case studies addressing a wide range of experiences, including urban spaces, the hospital patient, museum visitors, mobile phone users, and music festival and restaurant goers.
β¦ Table of Contents
Contents
List of Illustrations
Foreword and Acknowledgements
About the Authors
Editorial Introduction and Considerations
Part One Positions
1 Fundamental Aspects of Human Experience: A Phenomeno(logical) Explanation
2 Experience as Excursion: A Note towards a Metaphysics of Design Thinking
3 How Much Time Does it Take for Experience Design to Unfold?
4 Experiential Equality and Digital Discrimination
Part Two Objects and Environments
5 Narrativity of Object Interaction Experiences : A Framework for Designing Products as Narrative Experiences
6 Centers of Experience: Bodies and Objects in Todayβs Museums
7 Space, Experience, Identity, and Meaning
8 Four Themes to (Phenomenologically) Understand Contemporary Urban Spaces
Part Three Interactions and Performances
9 Co-Producing a Festival Experience: A Socio-Material Understanding of Experience Design
10 CurioUs: The Logic of Performance
11 Designing for a Better Patient Experience
12 Designing Mobile User Experiences: A Framework for a Design Methodology
13 Suspending Reality: A Disruptive Approach to Designing Transformative Experiences
14 Understanding and Designing the Meal Experience and its Psychological Consequences
Further Readings
References
Index
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