<p><span>This edited book introduces readers to the area of βEveryday Virtual and Augmented Realityβ. With Virtual and Augmented Reality technologies, becoming more pervasive in our homes and workplaces, new use cases and scenarios emerge together with new challenges that need to be addressed. These
Everyday Virtual and Augmented Reality
β Scribed by Adalberto Simeone; Benjamin Weyers; Svetlana Bialkova; Robert W. Lindeman
- Publisher
- Springer Nature
- Year
- 2023
- Tongue
- English
- Leaves
- 257
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
This edited book introduces readers to the area of βEveryday Virtual and Augmented Realityβ. With Virtual and Augmented Reality technologies, becoming more pervasive in our homes and workplaces, new use cases and scenarios emerge together with new challenges that need to be addressed. These challenges encompass the design and implementation of appropriate VR/AR applications for ordinary environments that were not built with the explicit intention of supporting VR systems. The everyday/domestic environments present a range of issues that are usually not present in the physical locations purposed for VR and AR use in academic or professional environments, such as constrained spaces, presence of obstacles, absence of instrumentation, social and organizational restrictions etc. To address the above challenges, we collect the latest work from the Virtual Reality and Augmented Reality research community, by combining the presentation of general definitions and characterization of the field, of interaction concepts and techniques, of a variety of use cases and areas. The constellation of different environment examples (from education, sport to consumer and marketing), from across the globe and platforms, provide a comprehensive discussion on scientific and engineering methods, which enable the development of VR/AR systems in everyday context.
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<p><p>This two-volume set LNCS 10909 and 10910 constitutes the refereed proceedings of the 10th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2018, held as part of HCI International 2018 in Las Vegas, NV, USA.</p> HCII 2018 received a total of 4346 submissions, of which 1171