This is a great book, however, with the Kindle version being priced only 5 dollars less than the hardcover, one would expect that you would get the same value. However, you do not, as the CD-ROM that is included with hardcover is not included with the kindle edition. This is an issue, when for
Essential mathematics for games and interactive applications: a programmer's guide
โ Scribed by James M. Van Verth, Lars M. Bishop
- Publisher
- Morgan Kaufmann
- Year
- 2008
- Tongue
- English
- Leaves
- 705
- Edition
- 2
- Category
- Library
No coin nor oath required. For personal study only.
๐ SIMILAR VOLUMES
Based on the authors' popular tutorials at the Game Developers Conference, Essential Mathematics for Games and Interactive Applications presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. The book begins with linear algebra and matrix manipulat
Essential Mathematics for Games and Interactive Applications, 2nd edition presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. The book begins with linear algebra and matrix multiplication and expands on this foundation to cover such topics as c
As a novice game programming hobbyist, I've written applications using the DirectX SDK to render 3D visuals without really understanding what's happening behind the scenes. Applying a transformation matrix to a model and illuminating it with a spotlight just seemed to be magic beyond my understandin
Elsevier, 2004. - 711 pages.<div class="bb-sep"></div>"Even though I've worked with these systems for years, I found new ways of looking at several topics that make them easier to remember and use. For someone new to 3D programming, it is extremely usefulit gives them a solid background in pretty mu