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Engaging by design: How engagement strategies in popular computer and video games can inform instructional design

โœ Scribed by Michele D. Dickey


Book ID
105602357
Publisher
Springer US
Year
2005
Tongue
English
Weight
187 KB
Volume
53
Category
Article
ISSN
1042-1629

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Engaging by design: How engagement strat
โœ Michele D. Dickey ๐Ÿ“‚ Article ๐Ÿ“… 2005 ๐Ÿ› Springer US ๐ŸŒ English โš– 187 KB

Computer and video games are a prevalent form of entertainment in which the purpose of the design is to engage players. Game designers incorporate a number of strategies and tactics for engaging players in "gameplay." These strategies and tactics may provide instructional designers with new methods