<p>This volume examines emotional trauma in the ancient world, focusing on literary texts from different genres (epic, theatre, lyric poetry, philosophy, historiography) and archaeological evidence. The material covered spans geographically from Greece and Rome to Judaea, with a chronological range
Emotional Trauma in Greece and Rome: Representations and Reactions
โ Scribed by Andromache Karanika; Vassiliki Panoussi
- Publisher
- Routledge
- Year
- 2019
- Tongue
- English
- Leaves
- 177
- Category
- Library
No coin nor oath required. For personal study only.
โฆ Synopsis
This volume examines emotional trauma in the ancient world, focusing on literary texts from different genres (epic, theatre, lyric poetry, philosophy, historiography) and archaeological evidence. The material covered spans geographically from Greece and Rome to Judaea, with a chronological range from about 8th c. bce to 1st c. ce. The collection is organized according to broad themes to showcase the wide range of possibilities that trauma theory offers as a theoretical framework for a new analysis of ancient sources. It also demonstrates the various ways in which ancient texts illuminate contemporary problems and debates in trauma studies.
๐ SIMILAR VOLUMES
<p><span>This volume examines emotional trauma in the ancient world, focusing on literary texts from different genres (epic, theatre, lyric poetry, philosophy, historiography) and archaeological evidence. The material covered spans geographically from Greece and Rome to Judaea, with a chronological
The first large-scale application of feminist theory to the study of Greek and Roman cultures, this book points to some striking similarities between our culture and that of the ancient world, challenging Foucauldian assumptions about the nature of sexuality. Covering such topics as vase painting, t
<span>The study of emotions has emerged as one of the most dynamic topics of research in Ancient History, Classics, and Archaeology. Studying a variety of sources (historiography, Greek and Latin poetry and oratory, the New Testament, inscriptions, medical authors, Greek vase-painting and sculpture,
<p>This volume presents an original framework for the study of video games that use visual materials and narrative conventions from ancient Greece and Rome. It focuses on the culturally rich continuum of ancient Greek and Roman games, treating them not just as representations, but as functional inte
This volume presents an original framework for the study of video games that use visual materials and narrative conventions from ancient Greece and Rome. It focuses on the culturally rich continuum of ancient Greek and Roman games, treating them not just as representations, but as functional interac