𝔖 Scriptorium
✦   LIBER   ✦

📁

E-Learning by Design, 2nd Edition

✍ Scribed by William Horton(auth.)


Publisher
Pfeiffer
Year
2011
Tongue
English
Leaves
635
Category
Library

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No coin nor oath required. For personal study only.

✦ Synopsis


E-Learning by Design provides a comprehensive, detailed look at the concepts and processes of developing, creating and implementing a successful e-Learning program. Horton's practical, down-to-earth approach offers clear information and instruction without over simplifying. Readers will learn to build customized e-Learning programs from scratch, building on core principles of instructional design to:

•      develop meaningful activities and lessons

•      create and administer online tests and assessments

•      design learning games and simulations, and

•      effectively implement an individualized program

The second edition will feature chapter-by-chapter revisions and add new sections and updates that address: new delivery technologies, including social networking, mobile learning, and the use of other new mobile devices; learning from available content; repurposing content; setting and following quality Standards, a revised Catalyst Model and Examples, How We Will Learn Model and Examples, and designing for International and Multi-cultural Audiences, as well as all-new contemporary case studies, examples, and activities. New edition will also include two free online resources: a downloadable instructor's manual, and a premium content site featuring additional examples and case studies, tools and resources.Content:
Chapter 1 Designing E?Learning: Planning the Development of Online Learning (pages 1–66):
Chapter 2 Absorb?Type Activities: Presentations, Demonstrations, Stories, and Field Trips (pages 67–128):
Chapter 3 Do?Type Activities: Practice, Discovery, and Playing Games (pages 129–162):
Chapter 4 Connect?Type Activities: Linking Learning to Life, Work, and Future Learning (pages 163–214):
Chapter 5 Tests: Assessing Learning (pages 215–284):
Chapter 6 Topics: Accomplishing Specific Learning Objectives (pages 285–322):
Chapter 7 Games and Simulations: Learning by Playing and Pretending in Virtual Worlds (pages 323–398):
Chapter 8 Social Learning: Learning as and from a Group (pages 399–500):
Chapter 9 Mobile Learning: E?Learning for People on the Go Out in the World (pages 501–538):
Chapter 10 Design for the Virtual Classroom: Designing and Delivering Instructor?Led Webinars and Courses (pages 539–582):
Chapter 11 Conclusion: The Future of E?Learning (pages 583–586):


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