The first of three core rulebooks for the 4th Edition <b><i>Dungeons & Dragons</i></b>ยฎ <i>Roleplaying Game</i>.<br><br>The<b> <i>Dungeons & Dragons</i></b><i> Roleplaying Game</i> has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the <b>D&D</b> game, pl
Dungeons & Dragons: Player's Handbook
โ Scribed by Wizards RPG Team
- Publisher
- Wizards of the Coast
- Year
- 2014
- Tongue
- English
- Leaves
- 319
- Edition
- 5
- Category
- Library
No coin nor oath required. For personal study only.
โฆ Synopsis
Everything a player needs to create heroic characters for the worldโs greatest roleplaying game
The Playerโs Handbookยฎ is the essential reference for every Dungeons & Dragonsยฎ roleplayer. It contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more.
Use this book to create exciting characters from among the most iconic D&Dยฎ races and classes.
Dungeons & Dragons immerses you in a world of adventure. Explore ancient ruins and deadly dungeons. Battle monsters while searching for legendary treasures. Gain experience and power as you trek across uncharted lands with your companions.
The world needs heroes. Will you answer the call?
โฆ Table of Contents
PREFACE 4
INTRODUCTION 5
Worlds of Adventure
Using This Book
How to Play
Adventures 5
Part 1
CHAPTER
1:
STEP-By-STEP
CHARACTERS
Beyond 1st Level
CHAPTER
2:
15
RACES
17
Choosing a Race
Dwarf
Elf
Halfling
Human
Dragonborn
Gnome
Half-Elf
Half-Orc
Tiefling
CHAPTER
3:
CLASSES
45
Barbarian
Bard
Cleric
Druid
Fighter
Monk
Paladin
Ranger
Rogue
Sorcerer
Warlock
Wizard
CHAPTER 4: PERSONALITY
BACKGROUND
AND
Character Details
Inspiration
Backgrounds 121
121
125
125
5: EQUIPMENT
Starting Equipment...
Wealth
Armor and Shields
Weapons
Adventuring Gear
Tools
Mounts and Vehicles
Trade Goods
Expenses
Trinkets 143
CHAPTER
6: CUSTOMIZATION OPTIONS
MuIticlassing
Feats
Part 2
Chapter 7: USING ABILITY SCORES
Ability Scores and Modifiers
Advantage and Disadvantage
Proficiency Bonus
Ability Checks
Using Each Ability
Saving Throws
Chapter8 8: ADVENTURING
181
181
181
183
185
186
186
Time
Movement
The Environment
Social Interaction
Resting
Between Adventures
CHAPTER
9:
COMBAT
The Order of Combat
Movement and Position
Actions in Combat
Making an Attack
Cover
Oamage and Healing
Mounted Combat...
Underwater Combat
PART3
199
10: SPELLCASTING
What Is a Spell?
Casting a Spell 201
201
202
11: SPELLS
Spe11Lists
Spel1 Oescriptions 207
207
211
CHAPTER
CHAPTER
:
ApPENDIX A: CONDITIONS 290
ApPENDIX B:
GODS OF THE MULTIVERSE 293
ApPENDIX C:
THE PLANES OF EXISTENCE 300
The Material Planc
Beyond the Material
300
301
ApPENDIX D:
CREATURE STATISTICS 304
ApPENDIX E:
INSPIRATIONAL 312
READING
INDEX
CHARACTER
313
SHEET
317
โฆ Subjects
Dungeons & Dragons
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