Dungeon Master Guide Second Edition Advanced Dungeons and Dragons
- Publisher
- Games Workshop
- Year
- 2010
- Tongue
- English
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Table of Contents
Dungeon Master Guide
Introduction
Chapter 1 : Player Character Ability Scores
Chapter 2:Character Races
Chapter 3:Player Character Classes
Chapter 4:Alignment
Chapter 5:Proficiencies(optional)
Chapter 6: Money and Equipment
Chapter 7:Magic
Chapter 8:Experience
Chapter 9:Combat
Chapter 10:Treasure and Magical Items
Chapter 11:Encounters
Chapter 12:NPCs
Chapter 13:Vision and light
Chapter 14:Time and Movement
Chapter 15:A DM's Miscellany
Appendix 1:Treasure Tables
Appendix 2:Magical Item Tables
Appendix 3:Magical Item Decriptions
Index
Copyright
Title Page
Dedication
Contents
Chapter 1: βIβm thinkingβ β Oh, but are you?
Chapter 2: Renegade perception
Chapter 3: The Pushbacker sting
Chapter 4: βCovidβ: The calculated catastrophe
Chapter 5: There is no βvirusβ
Chapter 6: Sequence of deceit
Chapter 7: War on your mind
Chapter 8: βReframingβ insanity
Chapter 9: We must have it? So what is it?
Chapter 10: Human 2.0
Chapter 11: Who controls the Cult?
Chapter 12: Escaping Wetiko
Postscript
Appendix: Cowan-Kaufman-Morell Statement on Virus Isolation
Bibliography
Index
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