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Dungeon Fantasy Roleplaying Game: Spells

✍ Scribed by Sean Punch


Publisher
Steve Jackson Games
Year
2017
Tongue
English
Leaves
82
Series
Powered by GURPS
Category
Library

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No coin nor oath required. For personal study only.

✦ Table of Contents


Contents
Introduction
But What About .Β .Β . ?
1. Principles of Magic
Glossary of Magical Terms
Learning New Spells
Realms of Magic
Clerical Spells
Power Investiture
Sanctity
Clerical Spell List
Magical Matchups
Spell vs. Spell
Spell vs. Special Ability
Magic Resistance
Druidic Spells
Power Investiture (Druidic)
Nature’s Strength
Druidic Spell List
Wizardly Spells
β€œBardic ” Spells
Magery
Mana
Wizardly Prerequisites
Casting Spells
Distraction and Injury
Critical Spell Failure Table
Caster and Subject
Time Required
Energy Cost
Energy Cost Reduction
Magic Staffs
Energy Reserves
Power Items
Burning Hit Points
Recovering Energy
Magic Rituals
Limits on Effect
Talent and Effect
Duration of Spells and Maintaining Spells
High Skill and Cost to Maintain
Concentration and Maintenance
Canceling Spells
Changing Maintained Spells
Casting Spells While Maintaining Other Spells
Permanent Spells
Spell Classes
Regular Spells
Area Spells
Area Spells on a Battle Map
Melee Spells
Dissipating Held Melee and Missile Spells
Missile Spells
Blocking Spells
Information Spells
Long-Distance Modifiers
Resisted Spells
Special Spells
2. The Spellbook
Colleges of Magic
Air Spells
Air Jet
Breathe Water
Concussion
Create Air
Destroy Air
Earth to Air
No-Smell
Purify Air
Sandstorm
Shape Air
Stench
Walk on Air
Windstorm
Animal Spells
(Animal) Control
Beast Link
Beast Possession
Beast-Rouser
Beast Seeker
Beast-Soother
Beast Speech
Beast Summoning
Create Animal
Hybrid Control
Master
Protect Animal
Repel (Animal)
Repel Hybrids
Rider
Rider Within
Body Control Spells
Agonize
Ambidexterity
Balance
Climbing
Clumsiness
Deathtouch
Debility
Frailty
Grace
Hinder
Hold Breath
Itch
Might
Nauseate
Pain
Paralyze Limb
Reflexes
Resist Pain
Retch
Rooted Feet
Roundabout
Sensitize
Sickness
Spasm
Stop Paralysis
Stop Spasm
Strike Blind
Strike Deaf
Strike Dumb
Stun
Tanglefoot
Tickle
Total Paralysis
Vigor
Wither Limb
Communication and Empathy Spells
Borrow Language
Borrow Skill
Compel Truth
Control Person
Dispel Possession
Gift of Letters
Gift of Tongues
Hide Emotion
Hide Thoughts
Lend Language
Lend Skill
Message
Mind-Reading
Mind-Search
Mind-Sending
Persuasion
Possession
Sense Emotion
Sense Evil
Sense Foes
Sense Life
Soul Rider
Telepathy
Truthsayer
Earth Spells
Create Earth
Earth to Air
Earth to Stone
Earth Vision
Earthquake
Entombment
Flesh to Stone
Purify Earth
Sandstorm
Seek Earth
Shape Earth
Steelwraith
Stone Missile
Stone to Earth
Stone to Flesh
Walk Through Earth
Fire Spells
Burning Touch
Cold
Create Fire
Deflect Energy
Explosive Fireball
Extinguish Fire
Fire Cloud
Fireball
Fireproof
Flame Jet
Flaming Missiles
Flaming Weapon
Heat
Ignite Fire
Resist Cold
Resist Fire
Seek Fire
Shape Fire
Smoke
Warmth
Food Spells
Cook
Create Food
Decay
Essential Food
Far-Tasting
Monk’s Banquet
Poison Food
Prepare Game
Purify Food
Seek Food
Test Food
Gate Spells
Blink
Blink Other
Control Gate
Divert Teleport
Phase
Phase Other
Sanctuary
Scry Gate
Seek Gate
Teleport Shield
Trace Teleport
Healing Spells
Awaken
Cleansing
Cure Disease
Detect Poison
Final Rest
Great Healing
Healing Slumber
Instant Neutralize Poison
Lend Energy
Lend Vitality
Major Healing
Minor Healing
Neutralize Poison
Recover Energy
Regeneration
Relieve Paralysis
Relieve Sickness
Resist Disease
Resist Poison
Restoration
Restore Hearing
Restore Memory
Restore Sight
Restore Speech
Share Energy
Share Vitality
Stop Bleeding
Stop Paralysis
Stop Spasm
Suspended Animation
Illusion Spells
Complex Illusion
Control Illusion
Dispel Illusion
Illusion Disguise
Illusion Shell
Independence
Initiative
Know Illusion
Perfect Illusion
Phantom
Simple Illusion
Knowledge Spells
Analyze Magic
Aura
Detect Magic
Earth Vision
Far-Feeling
Far-Hearing
Far-Tasting
Find Direction
Glass Wall
History
Identify Spell
Know Location
Mage Sight
Measurement
Pathfinder
Plant Vision
Projection
Remember Path
See Secrets
Seek Magic
Seeker
Tell Position
Test Load
Trace
Water Vision
Wizard Eye
Light and Darkness Spells
Blackout
Blur
Bright Vision
Colors
Continual Light
Dark Vision
Darkness
Glow
Hawk Vision
Hide
Infravision
Invisibility
Light
Light Jet
Mirror
Night Vision
See Invisible
Sunbolt
Sunlight
Making and Breaking Spells
Copy
Fasten
Find Weakness
Knot
Mapmaker
Rejoin
Repair
Restore
Rive
Sharpen
Shatter
Shatterproof
Stiffen
Weaken
Meta-Spells
Bless
Counterspell
Curse
Dispel Magic
Great Ward
Lend Energy
Magic Resistance
Pentagram
Protection from Evil
Recover Energy
Reflect
Remove Curse
Scryguard
Seek Magic
Sense Evil
Share Energy
Spell Shield
Ward
Mind Control Spells
Alertness
Bravery
Charm
Command
Daze
Drunkenness
Dull (Sense)
Dullness
Fascinate
Fear
Foolishness
Forgetfulness
Keen (Sense)
Loyalty
Mass Daze
Mass Sleep
Panic
Sickness
Sleep
Strengthen Will
Terror
Vigil
Weaken Will
Wisdom
Movement Spells
Apportation
Blink
Blink Other
Deflect Missile
Divert Teleport
Ethereal Body
Flight
Glue
Grease
Great Haste
Haste
Hinder
Levitation
Light Tread
Lighten Burden
Lockmaster
Locksmith
Manipulate
Quick March
Slow
Slow Fall
Swim
Trace Teleport
Undo
Wallwalker
Necromantic Spells
Affect Spirits
Astral Block
Astral Vision
Banish
Command (Spirit)
Death Vision
Entrap Spirit
Final Rest
Repel Spirits
Sense Spirit
Summon Spirit
Turn Spirit
Turn Zombie
Plant Spells
Arboreal Immurement
Conceal
Create Plant
Forest Warning
Hide Path
Identify Plant
Plant Control
Plant Sense
Plant Speech
Plant Vision
Pollen Cloud
Purify Earth
Seek Plant
Shape Plant
Tangle Growth
Walk Through Plants
Walk Through Wood
Wither Plant
Protection and Warning Spells
Armor
Bladeturning
Coolness
Deflect Missile
Detect Poison
Iron Arm
Magelock
Missile Shield
Mystic Mist
Nightingale
Protect Animal
Protection from Evil
Reflect Gaze
Resist Acid
Resist Disease
Resist Lightning
Resist Poison
Resist Sound
Resist Water
Sense Danger
Shield
Teleport Shield
Umbrella
Warmth
Watchdog
Weather Dome
Sound Spells
Concussion
Delayed Message
Far-Hearing
Garble
Great Voice
Hush
Keen Hearing
Mage-Stealth
Message
Noise
Resist Sound
Silence
Silver Tongue
Sound
Sound Jet
Thunderclap
Voices
Wall of Silence
Water Spells
Breathe Water
Coolness
Create Water
Dehydrate
Destroy Water
Fog
Freeze
Frostbite
Geyser
Hail
Ice Dagger
Ice Sphere
Icy Missiles
Icy Weapon
Purify Water
Resist Acid
Resist Water
Seek Water
Shape Water
Swim
Umbrella
Walk on Water
Water Jet
Water Vision
Weather Spells
Explosive Lightning
Fog
Hail
Lightning
Lightning Missiles
Lightning Weapon
Resist Lightning
Shocking Touch
Spark Cloud
Spark Storm
Wall of Lightning
Weather Dome
Spell Table
Magic Rituals
Index
Spell Sheet

✦ Subjects


GURPS; Dungeon Fantasy


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