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๐Ÿ“

Displays: Fundamentals & Applications, Second Edition

โœ Scribed by Rolf R. Hainich (Author); Oliver Bimber (Author)


Publisher
A K Peters/CRC Press
Year
2016
Leaves
601
Edition
2
Category
Library

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โœฆ Synopsis


In the extensive fields of optics, holography and virtual reality, technology continues to evolve. Displays: Fundamentals and Applications, Second Edition addressesthese updates and discusses how real-time computer graphics and vision enable the application and displays of graphical 2D and 3D content.

This book explores in detail these technological developments, as well as the shifting techniques behind projection displays, projector-camera systems, stereoscopic and autostereoscopic displays. This new edition contains many updates and additions reflecting the changes in fast developing areas such as holography and near-eye displays for Augmented and Virtual reality applications.

Perfect for the student looking to sharpen their developing skill or the master refining their technique, Rolf Hainich and Oliver Bimber help the reader understand the basics of optics, light modulation, visual perception, display technologies, and computer-generated holography. With almost 500 illustrations Displays will help the reader see the field of augmentation and virtual reality display with new eyes.

Features:

โ€ข Covers physics, technology and techniques behind flat-panel as well as projection displays, projector-camera systems, stereoscopic and autostereoscopic displays, computer-generated holography, and near-eye displays

โ€ข Discusses how real-time computer graphics and computer vision enable the visualization of graphical 2D and 3D content

โ€ข Augmented by close to 500 rich illustrations, which give readers a clear understanding of existing and emerging display technology

โœฆ Table of Contents


Chapter 1 Introduction

Chapter 2 Fundamentals of Light

Chapter 3 Principles of Optics

Chapter 4 Basics of Visual Perception

Chapter 5 Holographic Principles

Chapter 6 Display Basics

Chapter 7 Spatial Light Modulation

Chapter 8 Projector-Camera Systems

Chapter 9 Three Dimensional Displays

Chapter 10 Near-Eye Displays (NED)

Chapter 11 Discussion and Outlook

โœฆ Subjects


Computer Science;Computer Graphics & Visualization;Engineering & Technology;Electrical & Electronic Engineering;Electrical Engineering Communications;Optics & optoelectronics


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