We concentrate here on decomposition of 2D objects into meaningful parts of visual form, or visual parts. It is a simple observation that convex parts of objects determine visual parts. However, the problem is that many significant visual parts are not convex, since a visual part may have concavitie
DISCRETE, NONLINEAR CURVATURE-DEPENDENT CONTOUR EVOLUTION
β Scribed by SCOTT THOMPSON; AZRIEL ROSENFELD
- Publisher
- Elsevier Science
- Year
- 1998
- Tongue
- English
- Weight
- 246 KB
- Volume
- 31
- Category
- Article
- ISSN
- 0031-3203
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β¦ Synopsis
There has been much recent interest in curvature-dependent contour evolution processes, particularly when the resultant family of contours satisfies the heat (diffusion) equation. Computer simulations of these processes have used high-precision computation to closely approximate the solutions to the equation. This paper describes a class of low-precision contour evolution processes, based on a digital approximation to the curvature of the contour derived from its chain code, that can be applied to contours in low-resolution digital images. We have found that these methods perform quite similarly to the PDE-based methods at much lower computational cost. Our methods are also not limited to using linear functions of the contour's curvature; we give several examples of digital contour evolution processes that depend nonlinearly on curvature, and discuss their possible uses.
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