This book is great if you have no knowledge of graphics programmig, it guides you through the topics leaving nothing unexplained or unclear. Of course it is a bit old, so after this book you will probably need another one to get up to date. It is only about directDraw and Direct3D retained mode. I t
DirectX 3D Graphics Programming Bible
โ Scribed by Julio Sanchez, Maria P. Canton
- Publisher
- Hungry Minds
- Year
- 2000
- Tongue
- English
- Leaves
- 847
- Edition
- First Edition
- Category
- Library
No coin nor oath required. For personal study only.
โฆ Synopsis
Microsoft DirectX 7 gives you the APIs you need to create cutting-edge Windows 3D games and simulations using C or C++. With helpful tutorials, plenty of illustrations, and a minimum of math, this unique guide shows you how to master these APIs and take your graphics programming to the next level, whether you're an animation beginner or a veteran game developer.Author Biography: Julio Sanchez is an associate professor of Computer Science at Minnesota State University, whose programming books have been translated into Chinese, Japanese, and Korean. He has collaborated on more than a dozen previous books with Maria P. Canton, including the McGraw-Hill Programmer's Desk Reference and High-Resolution Video Graphics.Maria P. Canton is the executive vice president of Skipanon Software, a software development and consulting company and also teaches at Minnesota State University. She has collaborated on more than a dozen previous books with Julio Sanchez, including the McGraw-Hill Programmer's Desk Reference and High-Resolution Video Graphics.
๐ SIMILAR VOLUMES
This book is great if you have no knowledge of graphics programmig, it guides you through the topics leaving nothing unexplained or unclear. Of course it is a bit old, so after this book you will probably need another one to get up to date. It is only about directDraw and Direct3D retained mode. I t
Microsoft DirectX 7 gives you the APIs you need to create cutting-edge Windows 3D games and simulations using C or C++. With helpful tutorials, plenty of illustrations, and a minimum of math, this unique guide shows you how to master these APIs and take your graphics programming to the next level, w