๐”– Scriptorium
โœฆ   LIBER   โœฆ

๐Ÿ“

Direct3D ShaderX: Vertex and Pixel Shader Tips and Tricks with CDROM

โœ Scribed by Wolfgang F. Engel


Publisher
Wordware Publishing, Inc.
Year
2002
Tongue
English
Leaves
524
Category
Library

โฌ‡  Acquire This Volume

No coin nor oath required. For personal study only.

โœฆ Synopsis


The best part of the book is the article by Dean Calver on vertex compression. Most of the other material are good practial tricks on shaders plus tutorials. Dean's article not only gives a clever way to compress and decompress vertex position - by concating the model view matrix with his decompression matrix. His use of eigen vectors to find the principal axis is refreshing. He also showed us how to extend the method to handle geometry that are larger and cannot be handled within the precision of the basic method.


๐Ÿ“œ SIMILAR VOLUMES


Direct3D ShaderX: Vertex and Pixel Shade
โœ Wolfgang F. Engel ๐Ÿ“‚ Library ๐Ÿ“… 2002 ๐Ÿ› Wordware Publishing, Inc. ๐ŸŒ English

Vertex and pixel shader programming allows graphics and game developers to create photorealistic graphics on the personal computer for the first time. And with DirectX, programmers have access to an assembly language interface to the transformation and lighting hardware (vertex shaders) and the pixe

ShaderX2: Shader Programming Tips and Tr
โœ Wolfgang F. Engel ๐Ÿ“‚ Library ๐Ÿ“… 2003 ๐Ÿ› Wordware Publishing, Inc. ๐ŸŒ English

More than 50 authors have contributed their expertise to ShaderX2: Shader Programming Tips & Tricks with DirectX 9. Divided into six sections, this book focuses on a wide array of shader programming topics, including: <P>* Terrain geomorphing * Cloth animation using vertex texturing * Rend

ShaderX2: Shader Programming Tips and Tr
โœ Wolfgang F. Engel ๐Ÿ“‚ Library ๐Ÿ“… 2003 ๐Ÿ› Wordware Publishing, Inc. ๐ŸŒ English

The main sets of Tips'n'Tricks are about what you might expect: planets, suns, iridescence, water, depth of field blur, and so on. There are a few unusual ones, as well - posterization, interesting filters, even ray-tracing and general purpose computation. The disk was a bit disappointing. Almost a

ShaderX2: Shader Programming Tips and Tr
โœ Wolfgang F. Engel ๐Ÿ“‚ Library ๐Ÿ“… 2004 ๐Ÿ› Wordware Publishing, Inc. ๐ŸŒ English

Text focuses on a wide array of shader programming topics; including terrain geomorphing, cloth animation using vertex texturing, hemisphere lighting, water simulations, fog effects, and using effects buffers. Companion CD-ROM contains examples and source code discussed in the text. Softcover. DLC:

ShaderX2: Shader Programming Tips and Tr
โœ Wolfgang F. Engel ๐Ÿ“‚ Library ๐Ÿ“… 2003 ๐Ÿ› Wordware Publishing, Inc. ๐ŸŒ English

The main sets of Tips'n'Tricks are about what you might expect: planets, suns, iridescence, water, depth of field blur, and so on. There are a few unusual ones, as well - posterization, interesting filters, even ray-tracing and general purpose computation. The disk was a bit disappointing. Almost a