The world has become a global village where the footprints of interdependence and connectiveness supersede those of independence and isolation. Increasing numbers of perspicacious academics have seen the need to explore new cross-cultural frontiers in search of novel ideas and perspectives outside t
Digital simulations for improving education: learning through artificial teaching environments
β Scribed by David Gibson, David Gibson, Youngkyun Baek
- Publisher
- Information Science Reference
- Year
- 2008
- Tongue
- English
- Leaves
- 541
- Edition
- 1
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
Artificial instructional methods now provide the learning community with exercise specific teaching skills and learning situations that strengthen educator instincts and intuition about best practices.
Digital Simulations for Improving Education: Learning Through Artificial Teaching Environments contains research and current trends used in digital simulations of teaching, surveying the uses of games and simulations in teacher education. An essential resource for teachers, educational technologists, and simulation developers, this book helps solve problems in teaching and learning through introduction of the potential and benefits of practice with digital simulations.
β¦ Table of Contents
Title......Page 2
Editorial Advisory Board......Page 4
Table of Contents......Page 6
Detailed Table of Contents......Page 10
Foreword......Page 19
Preface......Page 21
A Simulation Primer......Page 28
Digital Simulation in Teaching and Learning......Page 52
Virtual Spaces for Teaching and Learning......Page 79
Computers and the End of Progressive Education......Page 95
Combining Instructional Design and Game Design......Page 114
The Narrative Event Diagram: A Tool for Designing Professional Simulations......Page 128
Modeling Classroom Behaviors in Software Agents......Page 146
Design Principles for Interactive Learning Environments with Embedded Formative Assessments......Page 184
Hybrid 2D/3D Development of Interactive Simulations......Page 198
Using Case Studies as the Narrative to Game Design and Development......Page 215
Exploring Teacher Problem Solving Using Simulation......Page 235
A Simulation for Improving Teachers' Motivational Skills......Page 254
Designing Commercial Simulations for Teachers......Page 276
Simulating Teaching Experience with Role-Play......Page 300
simClass: Simulate Your Class Before You Teach......Page 316
Using Digital Games to Develop Ethical Teachers......Page 335
Modeling in the Classroom Using Squeak Etoys......Page 361
Alternate Reality Games as Simulations......Page 378
Supporting Open-Ended Programming Assignments......Page 395
Cognitive Apprenticeship Inspired Simulations......Page 408
Learning by Doing via Game Making......Page 421
Modding Neverwinter Nights Into Serious Games......Page 435
Changing Middle School Science through STEAM......Page 454
Complex Systems Concepts in Simulations......Page 479
Compilation of References......Page 489
About the Contributors......Page 529
Index......Page 537
π SIMILAR VOLUMES
<p><span>This book is written for teacher educators who are looking for strategies to teach a foreign or second language in a more meaningful way whilst applying active methodologies to develop critical thinking skills. The book is designed to guide the readers through a series of simulations that p
<p><p>This book examines education in entrepreneurship through an action-learning environment that uses educational innovation tools. It explores various education tools, technology tools and pedagogical methods being implemented into university curriculums around the world. </p><p>Entrepreneurship
<p><span>This open access international scientific study provides an analysis of how the educational strategy of Universal Design for Learning can stimulate the process of inclusive education in different educational-cultural contexts and different areas of the educational system. The findings of th
<p><p></p><p></p><p>The aim of this volume entitled <i>Digital Technologies: Sustainable Innovations for improving Teaching and Learning</i> is to contribute in the global discussion on digital technologies as the means to foster sustainable educational innovations for improving the teaching, learni
<span>As the demand for quality education grows, whilst resources are limited, innovative pedagogy is the only solution that can bridge both scarcity and quality. This edited collection showcases how innovative approaches to teaching and learning have become the need of the hour in higher education.