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Digital simulations for improving education: learning through artificial teaching environments

✍ Scribed by David Gibson, David Gibson, Youngkyun Baek


Publisher
Information Science Reference
Year
2008
Tongue
English
Leaves
541
Edition
1
Category
Library

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✦ Synopsis


Artificial instructional methods now provide the learning community with exercise specific teaching skills and learning situations that strengthen educator instincts and intuition about best practices.

Digital Simulations for Improving Education: Learning Through Artificial Teaching Environments contains research and current trends used in digital simulations of teaching, surveying the uses of games and simulations in teacher education. An essential resource for teachers, educational technologists, and simulation developers, this book helps solve problems in teaching and learning through introduction of the potential and benefits of practice with digital simulations.

✦ Table of Contents


Title......Page 2
Editorial Advisory Board......Page 4
Table of Contents......Page 6
Detailed Table of Contents......Page 10
Foreword......Page 19
Preface......Page 21
A Simulation Primer......Page 28
Digital Simulation in Teaching and Learning......Page 52
Virtual Spaces for Teaching and Learning......Page 79
Computers and the End of Progressive Education......Page 95
Combining Instructional Design and Game Design......Page 114
The Narrative Event Diagram: A Tool for Designing Professional Simulations......Page 128
Modeling Classroom Behaviors in Software Agents......Page 146
Design Principles for Interactive Learning Environments with Embedded Formative Assessments......Page 184
Hybrid 2D/3D Development of Interactive Simulations......Page 198
Using Case Studies as the Narrative to Game Design and Development......Page 215
Exploring Teacher Problem Solving Using Simulation......Page 235
A Simulation for Improving Teachers' Motivational Skills......Page 254
Designing Commercial Simulations for Teachers......Page 276
Simulating Teaching Experience with Role-Play......Page 300
simClass: Simulate Your Class Before You Teach......Page 316
Using Digital Games to Develop Ethical Teachers......Page 335
Modeling in the Classroom Using Squeak Etoys......Page 361
Alternate Reality Games as Simulations......Page 378
Supporting Open-Ended Programming Assignments......Page 395
Cognitive Apprenticeship Inspired Simulations......Page 408
Learning by Doing via Game Making......Page 421
Modding Neverwinter Nights Into Serious Games......Page 435
Changing Middle School Science through STEAM......Page 454
Complex Systems Concepts in Simulations......Page 479
Compilation of References......Page 489
About the Contributors......Page 529
Index......Page 537


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