๐”– Scriptorium
โœฆ   LIBER   โœฆ

๐Ÿ“

Digital Game Based Learning

โœ Scribed by Michael Burmester, Daniela Gerhard, Frank Thissen


Year
2010
Tongue
English
Leaves
264
Category
Library

โฌ‡  Acquire This Volume

No coin nor oath required. For personal study only.


๐Ÿ“œ SIMILAR VOLUMES


Cases on Digital Game-Based Learning: Me
โœ Nicola Whitton (editor) ๐Ÿ“‚ Library ๐Ÿ“… 2013 ๐Ÿ› IGI Global ๐ŸŒ English

In K-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a vital role in the educational system. While introducing teachers to new fields, these digital games have been designed and implemented for the classroom and have shown positive results

Game-based Learning Across the Disciplin
โœ Carmela Aprea (editor), Dirk Ifenthaler (editor) ๐Ÿ“‚ Library ๐Ÿ“… 2021 ๐Ÿ› Springer ๐ŸŒ English

<p><span>The volume focuses on epistemological, theoretical and empirical issues of game-based learning in various disciplines. It encompasses questions of game design as well as instructional integration and organizational implementation of game-based learning across various disciplines and include

Smart Pedagogy of Game-based Learning (A
โœ Linda Daniela (editor) ๐Ÿ“‚ Library ๐Ÿ“… 2021 ๐Ÿ› Springer ๐ŸŒ English

<span>This book addresses the role of appropriate, specialized, structured pedagogy for game-based learning. It is an important reference for researchers who have carried out studies in the field of game-based learning with a focus on the digital learning environment. The educational landscape has d

Games-To-Teach or Games-To-Learn: Unlock
โœ Yam San Chee ๐Ÿ“‚ Library ๐Ÿ“… 2015 ๐Ÿ› Springer ๐ŸŒ English

<p>The book presents a critical evaluation of current approaches related to the use of digital games in education. The author identifies two competing paradigms: that of games-to-teach and games-to-learn. Arguing in favor of the latter, the author advances the case for approaching game-based learnin

Games-To-Teach or Games-To-Learn: Unlock
โœ Yam San Chee (auth.) ๐Ÿ“‚ Library ๐Ÿ“… 2016 ๐Ÿ› Springer Singapore ๐ŸŒ English

<p><p>The book presents a critical evaluation of current approaches related to the use of digital games in education. The author identifies two competing paradigms: that of games-to-teach and games-to-learn. Arguing in favor of the latter, the author advances the case for approaching game-based lear

Case-Based Learning
โœ Janet L. Kolodner (auth.), Janet L. Kolodner (eds.) ๐Ÿ“‚ Library ๐Ÿ“… 1993 ๐Ÿ› Springer US ๐ŸŒ English

<p>Case-based reasoning means reasoning based on remembering previous experiences. A reasoner using old experiences (cases) might use those cases to suggest solutions to problems, to point out potential problems with a solution being computed, to interpret a new situation and make predictions about