𝔖 Scriptorium
✦   LIBER   ✦

πŸ“

Developing Serious Games

✍ Scribed by Bryan (Bryan Bergeron) Bergeron


Publisher
Charles River Media
Year
2006
Tongue
English
Leaves
452
Series
Game Development Series
Edition
1
Category
Library

⬇  Acquire This Volume

No coin nor oath required. For personal study only.

✦ Synopsis


Although the name of the concept "serious games" sounds strange and evokes some debate, it is broadly accepted as a those games that are not intended for entertainment (alone), like games for education and training. The author takes it even broader and includes games-for-marketing-purposes also into this category. Almost implicitly serious games are computer-supported games, video games for short. Part of the argumentation in the book applies to non-computer games as well, however.

For those who are new in this field and for those who have their roots mainly in non-computer games, the book offers a broad overview of what is going on at this moment: examples in different sectors (certainly not education alone), possibilities, underlying software, the way of organising development projects, funding, best practices etc. If you are a specialist on one of these topics you may find its treatment too simple. For topics you are not a specialist on, the book offers a valuable introduction and overview, accompanied by numerous references and interesting links. The only thing I missed was an accompanying DVD crowded with demo software, white papers, clickable links etc.

As serious gaming seems to be hyping at the moment, the book was published just in time. The book is full of actual information. Therefore it is very useful NOW, although you may expect it to become out-of-date within a few years.

✦ Subjects


Π‘ΠΈΠ±Π»ΠΈΠΎΡ‚Π΅ΠΊΠ°;ΠšΠΎΠΌΠΏΡŒΡŽΡ‚Π΅Ρ€Π½Π°Ρ Π»ΠΈΡ‚Π΅Ρ€Π°Ρ‚ΡƒΡ€Π°;Π Π°Π·Ρ€Π°Π±ΠΎΡ‚ΠΊΠ° ΠΈΠ³Ρ€;


πŸ“œ SIMILAR VOLUMES


Developing Serious Games (Game Developme
✍ Bryan Bergeron πŸ“‚ Library πŸ“… 2006 🌐 English

With the impressive growth the games industry has enjoyed for the past decade, game developers, educators, and marketing firms are excitedly envisioning serious games applications for computer game technologies. These applications- serious games- represent opportunities for game developers to apply

Serious Game
✍ Hjalmar Soderberg, Eva Claeson πŸ“‚ Library πŸ“… 2001 πŸ› Marion Boyars Publishers Ltd 🌐 English

<div><P>Sweden at the turn of the previous century. Arvid, an ambitious and well-educated young man, meets Lydia, the daughter of a landscape painter, during an idyllic summer vacation and falls in love. Lydia, however, has other suitors, and Astrid is frightened of being tied down by his emotions.

End-to-End Game Development: Creating In
✍ Nick Iuppa, Terry Borst πŸ“‚ Library πŸ“… 2010 πŸ› Focal Press 🌐 English

You're part of a new venture, an independent gaming company, and you are about to undertake your first development project. The client wants a serious game, one with instructional goals and assessment metrics. Or you may be in a position to green light such a project yourself, believing that it can

The Book of Game Develop - GDevelop - Ga
✍ The GDevelop Group and Joking Reaper πŸ“‚ Library πŸ“… 2016 🌐 English

This book is a transformation to PDF of all tutorials and documen- tation available in the wiki page of GDevelop, and a few forums: http://wiki.compilgames.net/doku.php As it was presented on the date: July 07, 2016. This book has no guarantee of being complete, updated, or any other guarantee,