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Developing C# Apps for iPhone and iPad using MonoTouch: iOS Apps Development for .NET Developers

✍ Scribed by Brian Costanich


Publisher
Apress
Year
2011
Tongue
English
Edition
1
Category
Library

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✦ Synopsis


Developing C# Applications for iPhone and iPad using MonoTouch shows you how to use your existing C# skills to write apps for the iPhone and iPad. Fortunately, there's MonoTouch, Novell's .NET library that allows C# developers to write C# code that executes in iOS. Furthermore, MonoTouch allows you to address all the unique functions of the iPhone, iPod Touch, and iPad. And the big plus: You needn't learn any Objective-C to master MonoTouch!  Former Microsoft engineer and published app-store developer Bryan Costanich shows you how to use the tools you already know to create native apps in iOS using C# and the .NET Base Class Libraries. The magic is in Novell's implementation of Apple's Cocoa libraries in MonoTouch. You'll master the same elegant and rich Cocoa environment, but without the need to learn a new programming language.   Developing C# Applications for iPhone and iPad using MonoTouch takes you from your first "Hello, World" example through the major APIs and features of iOS. The coverage is comprehensive and makes use of frequent examples, complete with sample code you can download and reuse to create your own powerful and playful apps.           What you’ll learn     How to use your existing C# skills to develop applications on the iPhone and iPad      Apple's Model View Controller (MVC) methodology      Working with CocoaTouch’s UIKit to create iOS applications using native controls       Device-specific features, like the camera, GPS, and Compass using CoreLocation, the accelerometer, and others      Accessing shared resources such as the photos, contacts, and more      How to persist and retrieve data using SQLite and .NET libraries      Complex drawing and animation using CoreGraphics and CoreAnimation      The use of Apple's Push Notification Service      The latest game porting techniques using XNA Touch      How to integrate off-the-shelf Objective-C libraries   Who this book is for           Every .NET and C# developer who has have ever wanted to create an application or game for Apple's App Store.   Please note: to make use of the exercises in this book, readers must have a Mac computer running OS 10.6 or higher.            Table of Contents     Getting Started with MonoTouch       Our First Application       The Model, View, Controller Approach to Multiple Screen Applications       iPad and Universal (iPhone/iPad) Applications       More on Views and Controllers       Introduction to Controls       Standard Controls      Content Controls      Working with Tables      Working with Keyboards      Multitasking      Working with Touch      Working with Shared Resources      User and Application Settings      Working with CoreLocation      Drawing with CoreGraphics      Core Animation      Notifications      Working with Data      Publishing to the App Store      Third Party Libraries      Using Objective-C Libraries and Code

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Developing C# Apps for iPhone and iPad u
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Developing C# Applications for iPhone and iPad using MonoTouch shows you how to use your existing C# skills to write apps for the iPhone and iPad. Fortunately, there's MonoTouch, Novell's .NET library that allows C# developers to write C# code that executes in iOS. Furthermore, MonoTouch allows

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