This nuts-and-bolts guide to sound design for animated films explains audio software, free downloads, how sound works, the power of sound when wielded by an animation filmmaker, and provides varieties of examples for how to use sound to enliven your films with professional sound.Sound-savvy animator
Designing sound for animation
✍ Scribed by Beauchamp, Robin
- Publisher
- Focal Press
- Year
- 2013
- Tongue
- English
- Leaves
- 223
- Edition
- 2nd ed
- Category
- Library
No coin nor oath required. For personal study only.
✦ Synopsis
Sound is just as crucial an aspect to your animation as your visuals. Whether you're looking to create a score, ambient noise, dialog, or a complete soundtrack, you'll need sound for your piece. This nuts-and-bolts guide to sound design for animation will explain to you the theory and workings behind sound for image, and provide an overview of the stems and production path to help you create your soundtrack. Follow Read more...
Abstract:
✦ Table of Contents
Content: Machine generated contents note: ch. 1 Foundations of Audio for Image --
Overview --
Perception of Sound --
Sound --
Hearing Versus Listening --
Localization --
Acoustics --
Rhythm and Tempo --
Noise and Silence --
Physics of Sound --
Sound Waves --
Frequency --
Amplitude --
Timbre --
Wavelength --
Speed of Sound --
Digital Audio --
Digitizing Audio --
Sampling Rates --
Bit-Depths --
Audio Compression --
ch. 2 Sound Design Theory --
Overview --
Sound Classifications --
Chion Classifications --
Diegetic and Non-Diegetic Sound --
Narrative Functions --
Guided Perception --
Drawing the Audience into the Narrative --
Directing the Eye --
Establishing or Clarifying Point of View --
Clarifying the Subtext --
Contrasting Reality and Subjectivity --
Extending the Field of Vision --
Tension and Release --
Continuity --
Promoting Character Development --
Theoretical Concepts Specific to Dialogue --
Theoretical Concepts Specific to Score --
Theoretical Concepts Specific to SFX --
Interpreting Picture Edits --
Overview --
Shots --
Framing --
Camera Placement --
Camera Movement --
Movement of Objects --
Perspective Shot (POV) --
Insert Shots and Cutaways --
Cuts --
Transitions --
Dissolves --
Wipes --
Fades --
Sound Transitions --
Scenes --
Parallel Edit --
Montage Sequence --
Time-Lapse and Flashback Sequences --
Conclusion --
ch. 3 Dialogue --
Overview --
Principal Dialogue --
Narration --
Group ADR and Walla --
Developing the Script --
Casting Voice Talent --
Caricature --
Recording Dialogue --
The Recording Script --
Directing Voice Talent --
The ADR Studio --
Microphones --
Recording Set-Up --
Cueing a Session --
Preparing Tracks for Lip Sync --
Lip Sync Animation --
ADR --
Evaluating Recorded Dialogue --
Dialogue Editing --
Designed Languages --
ch. 4 Music --
Overview --
Underscore --
Source Music --
Songs --
Title, Montage, and End Credit Sequences --
Workflow for Original Score --
Rationale for Original Score --
Temp Music --
The Spotting Session --
Writing Original Cues --
The Scoring Session --
Workflow for Production Libraries --
Production Libraries --
Searching a Library --
Managing a Project --
Developing Cues --
Licensing Cues --
Workflow for Copy-Protected Music --
Overview --
Rights Versus License --
Synchronization, Master, and Videogram License --
Public Domain --
Fair Use --
Parody --
Music Supervision --
Historical Trends in Animation Scoring --
The Golden Age --
The Television Age --
The Animation Renaissance --
ch. 5 Sound Effects (SFX) --
Overview --
The SFX Stem --
Temp Tracks and Spotting Sessions --
The Sound Department --
Sound Editors --
Commercial SFX Libraries --
Searching SFX Libraries --
Developing an Original SFX Library --
Creating an Original Library --
Field Recorders --
Field Microphones --
Field Accessories --
Suggestions for Field Recording --
Record like an Editor --
Objectivity --
Area-Specific Frequency Response --
Signal-To-Noise Ratio --
Dynamic Range --
File Management --
The Sound Designer --
Performing Design Elements --
ch. 6 Foley --
Overview --
The Foley Stage --
Spotting Foley --
The Foley Artist --
Footsteps --
Props --
The Cloth Pass --
Cueing a Session --
The Foley Mixer --
Overview --
Recording with Preparatory Cues --
Playlisting --
Looping --
Foley Editing --
ch. 7 The Production Path --
Overview --
Preproduction --
Overview --
Enlisting a Sound Crew --
Developing a Soundtrack Budget --
Project Management --
Production Standards --
Release Formats --
Production --
Overview --
Creating Temp Tracks --
Production Tasks for the Sound and Music Departments --
Postproduction --
Overview --
Picture Lock --
Postproduction Tasks for the Sound and Music Departments --
ch. 8 Sound Editing --
Overview --
Syncing Sound To Picture --
Trimming and Cutting --
Fades --
Compositing Takes --
Ring-Outs --
Time-Scaling --
Pitch Shifting --
Vari-Speed --
Reverse and Rewind --
Sound Replacement --
Noise Reduction --
Side-Chain Gate --
Futzing --
Doppler --
Looping --
Preparing Tracks for Delivery to the Mix --
ch. 9 The Final Mix --
Overview --
The Re-Recording Mixer(s) --
Speaker Calibration --
Dynamic Range --
Configuring the Session --
Pre-Dubs --
Creating the Stems and Printmaster --
The Stereo Mix --
Panning --
Leveling --
Signal Processing --
Reverb --
Equalization (EQ) --
Peak Limiting --
The Multi-Channel Mix --
The Direct/Ambient Perspective --
The "Inside the Band" Perspective --
Mastering for Various Release Formats --
Bouncing to Disk or Tracks --
Encoding --
Layback --
ch. 10 Case Studies.
✦ Subjects
Sound motion pictures.;Sound -- Recording and reproducing.;Animation (Cinematography);Sounddesign;Animationsfilm;Filmmusik;Audiodatei;Films d'animation -- Sons.
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