๐”– Scriptorium
โœฆ   LIBER   โœฆ

๐Ÿ“

Designing Multi-Device Experiences: An Ecosystem Approach to User Experiences across Devices

โœ Scribed by Levin, Michal


Publisher
O'Reilly Media
Year
2014
Tongue
English
Leaves
322
Category
Library

โฌ‡  Acquire This Volume

No coin nor oath required. For personal study only.

โœฆ Synopsis


Welcome to our multi-device world, a world where a userโ€™s experience with one application can span many devicesโ€”a smartphone, a tablet, a computer, the TV, and beyond. This practical book demonstrates the variety of ways devices relate to each other, combining to create powerful ensembles that deliver superior, integrated experiences to your users.


Learn a practical framework for designing multi-device experiences, based on the 3Csโ€”Consistent, Complementary, and Continuous approaches
Graduate from offering everything on all devices, to delivering the right thing, at the right time, on the best (available) device
Apply the 3Cs framework to the broader realm of the Internet of Things, and design multi-device experiences that anticipate a fully connected world
Learn how to measure your multi-device ecosystem performance
Get ahead of the curve by designing for a more connected future

โœฆ Table of Contents


Multi-Device Design Today......Page 9
Why I Wrote This Book......Page 10
How This Book Is Organized......Page 11
Online Resources......Page 13
Comments and Questions......Page 14
Acknowledgments......Page 15
Chapter 1: An Ecosystem of Connected Devices......Page 17
The Concept of an Ecosystem......Page 18
The 3Cs Framework: Consistent, Continuous, and Complementary......Page 20
Single-Device Design Is History (Donโ€™t I Know It!)......Page 24
Itโ€™s an Ecosystem!......Page 34
Summary......Page 35
Chapter 2: The Consistent Design Approach......Page 37
What Is Consistent Design?......Page 38
Consistency in Minimalist Interfaces: Google Search......Page 48
Progressive Disclosure in Consistent Design: Trulia......Page 54
Beyond Device Accessibility: Hulu Plus......Page 61
Devices Are the Means, Not the End......Page 64
Summary......Page 66
What Is Continuous Design?......Page 69
Single Activity Flow......Page 71
Sequenced Activities Flow......Page 83
Summary......Page 108
What Is Complementary Design?......Page 111
Collaboration: Must-Have......Page 114
Collaboration: Nice to Have......Page 125
Control: Nice to Have......Page 138
Fascinating Use Cases: What Do They Mean for My Work?......Page 142
A Summary of the 3Cs......Page 144
Chapter 5: Integrated Design Approaches......Page 147
3Cs as Building Blocks......Page 148
Integrated Approaches: Another Look at Our Examples......Page 155
Integrated Approaches: A Fresh Look at New Examples......Page 175
Summary......Page 180
The Internet of Things......Page 183
Is the Internet of Things Already Here?......Page 185
Expanding the 3Cs......Page 186
Summary......Page 232
User Data Is User Feedback......Page 235
Multi-Device Analytics......Page 244
Additional Analytics Considerations......Page 257
Summary......Page 262
Chapter 8: Transforming Challenges......Page 265
Ecosystem Design and Development Challenges......Page 266
Ecosystems Donโ€™t Happen Overnight......Page 273
Ecosystem Adoption Challenges......Page 278
One Ecosystem Heart......Page 287
A New, Disrupted (Human) World......Page 302
Summary......Page 304
Appendix: Companies, Products, and Links......Page 307
Index......Page 311

โœฆ Subjects


Design;Science;Technology;Reference;Computer Science;Programming


๐Ÿ“œ SIMILAR VOLUMES


Designing Multi-Device Experiences: An E
โœ Michal Levin ๐Ÿ“‚ Library ๐Ÿ“… 2014 ๐Ÿ› O'Reilly Media ๐ŸŒ English

Welcome to our multi-device world, a world where a userโ€™s experience with one application can span many devicesโ€”a smartphone, a tablet, a computer, the TV, and beyond. This practical book demonstrates the variety of ways devices relate to each other, combining to create powerful ensembles that deliv

Designing Multi-Device Experiences: An E
โœ Michal Levin ๐Ÿ“‚ Library ๐Ÿ“… 2014 ๐Ÿ› O'Reilly Media ๐ŸŒ English

Welcome to our multi-device world, a world where a userโ€™s experience with one application can span many devicesโ€”a smartphone, a tablet, a computer, the TV, and beyond. This practical book demonstrates the variety of ways devices relate to each other, combining to create powerful ensembles that deliv

Designing Multi-Device Experiences: An E
โœ Michal Levin ๐Ÿ“‚ Library ๐Ÿ“… 2014 ๐Ÿ› O'Reilly Media ๐ŸŒ English

Welcome to our multi-device world, a world where a user's experience with one application can span many devicesโ€”a smartphone, a tablet, a computer, the TV, and beyond. This practical book demonstrates the variety of ways devices relate to each other, combining to create powerful ensembles that deliv

Designing multi-device experiences: an e
โœ Michal Levin ๐Ÿ“‚ Library ๐Ÿ“… 2014 ๐Ÿ› O'Reilly Media ๐ŸŒ English

<p>Welcome to our multi-device world, a world where a user's experience with one application can span many devices&#8212;a smartphone, a tablet, a computer, the TV, and beyond. This practical book demonstrates the variety of ways devices relate to each other, combining to create powerful ensembles t

Experience with Technology: Dynamics of
โœ Ali al-Azzawi (auth.) ๐Ÿ“‚ Library ๐Ÿ“… 2014 ๐Ÿ› Springer-Verlag London ๐ŸŒ English

<p><p>With a focus on gaining an empirically derived understanding of the underlying psychological dimensions and processes behind peopleโ€™s experiences with technology, this book contributes to the debate of user experience (UX) within several disciplines, including HCI, design and marketing. It ana