𝔖 Scriptorium
✦   LIBER   ✦

πŸ“

Designing Immersive Video Games Using 3DUI Technologies

✍ Scribed by Arun K. Kulshreshth, Joseph J. LaViola Jr.


Publisher
Springer International Publishing
Year
2018
Tongue
English
Leaves
122
Series
Human–Computer Interaction Series
Edition
1st ed.
Category
Library

⬇  Acquire This Volume

No coin nor oath required. For personal study only.

✦ Synopsis


A 3D user interface (3DUI) is an interface in which the user performs tasks in three dimensions. For example, interactions using hand/body gestures, interaction using a motion controller (e.g. Sony PlayStation Move), interaction with virtual reality devices using tracked motion controllers, etc. All these technologies which let a user interact in three dimensions are called 3D user interface technologies.
These 3D user interfaces have the potential to make games more immersive & engaging and thus potentially provide a better user experience to gamers. Although 3D user interface technologies are available for games, it is unclear how their usage affects game play and if there are any user performance benefits.
This book presents state of the art research on exploring 3D user interface technologies for improving video games. It also presents a review of research work done in this area and describes experiments focused on usage of stereoscopic 3D, head tracking, and hand gesture-based control in gaming scenarios. These experiments are systematic studies in gaming environments and are aimed at understanding the effect of the underlined 3D interface technology on the gaming experience of a user. Based on these experiments, several design guidelines are presented which can aid game designers in designing better immersive games.

✦ Table of Contents


Front Matter ....Pages i-xiii
3D User Interface Technologies and Games (Arun K. Kulshreshth, Joseph J. LaViola Jr.)....Pages 1-7
Stereoscopic 3D for Video Games (Arun K. Kulshreshth, Joseph J. LaViola Jr.)....Pages 9-31
Head Tracking for Video Games (Arun K. Kulshreshth, Joseph J. LaViola Jr.)....Pages 33-51
Gestural Menus for Games (Arun K. Kulshreshth, Joseph J. LaViola Jr.)....Pages 53-72
Dynamic Stereoscopic 3D Parameters (Arun K. Kulshreshth, Joseph J. LaViola Jr.)....Pages 73-82
Simultaneous Usage of Several 3DUI Technologies (Arun K. Kulshreshth, Joseph J. LaViola Jr.)....Pages 83-103
Discussion and Future Work (Arun K. Kulshreshth, Joseph J. LaViola Jr.)....Pages 105-110
Summary and Conclusion (Arun K. Kulshreshth, Joseph J. LaViola Jr.)....Pages 111-114

✦ Subjects


Computer Science; User Interfaces and Human Computer Interaction; Computer Graphics; Game Development


πŸ“œ SIMILAR VOLUMES


Designing Immersive Video Games Using 3D
✍ Arun K. Kulshreshth; Joseph J. LaViola Jr. πŸ“‚ Library πŸ“… 2018 πŸ› Springer 🌐 English

A 3D user interface (3DUI) is an interface in which the user performs tasks in three dimensions. For example, interactions using hand/body gestures, interaction using a motion controller (e.g. Sony PlayStation Move), interaction with virtual reality devices using tracked motion controllers, etc. All

Immersive Video Technologies
✍ Giuseppe Valenzise, Martin Alain, Emin Zerman, Cagri Ozcinar πŸ“‚ Library πŸ“… 2022 πŸ› Academic Press 🌐 English

<p><span>Get a broad overview of the different modalities of immersive video technologies―from omnidirectional video to light fields and volumetric video―from a multimedia processing perspective.</span></p><p><span>From capture to representation, coding, and display, video technologies have been evo

Immersive Video Technologies
✍ Giuseppe Valenzise, Martin Alain, Emin Zerman, Cagri Ozcinar πŸ“‚ Library πŸ“… 2023 πŸ› Elsevier, Academic Press 🌐 English
Animated Program Design: Intermediate Pr
✍ Marco T. MorazΓ‘n πŸ“‚ Library πŸ“… 2022 πŸ› Springer 🌐 English

<p><span>This textbook presents a systematic methodology for program development by using design recipes, i.e. a series of steps, each with a specific outcome, that takes a problem solver from a problem statement to a working and tested programmed solution. It introduces the reader to generative rec

Animated Program Design: Intermediate Pr
✍ Marco T. MorazΓ‘n πŸ“‚ Library πŸ“… 2022 πŸ› Springer 🌐 English

<p><span>This textbook presents a systematic methodology for program development by using design recipes, i.e. a series of steps, each with a specific outcome, that takes a problem solver from a problem statement to a working and tested programmed solution. It introduces the reader to generative rec