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Design Your Own Video Game Console: A Beginner’s Guide to Video Game Console and Embedded System Design, Development, and Programming.

✍ Scribed by André LaMothe


Publisher
Nurve Networks LLC
Year
2004-2005
Tongue
English
Leaves
919
Category
Library

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No coin nor oath required. For personal study only.

✦ Synopsis


Written by André LaMothe, the world's best selling game programming author, Design Your Own Video Game Console breaks new ground in game development by bridging the alien worlds of hardware and software together for the first time!

Design Your Own Video Game Console is written for the programmer and/or hobbyist interested in software game development, but also wants to understand the hardware games are implemented on. This book assumes no prior knowledge of Electrical Engineering or Computer Architecture, but takes you on a breathtaking journey from atomic semiconductor theory to the design and construction of basic video game consoles that you can build and write your own games for! Included in the book is the entire design of numerous embedded game systems including the XGameStation™ Micro Edition and much more.

Design Your Own Video Game Console with its 800+ pages covers everything you need to know to design your own game console including:

Basic atomic physics and semiconductor theory primer.
Introduction to circuit analysis; current, voltage, and resistance.
Analog design using discrete components.
Digital electronics and Boolean algebra.
Physical hardware construction and prototyping techniques.
Combinational logic and advanced integrated circuit building blocks.
Finite state machine design.
Computer architecture and design.
Understanding and using microprocessors and microcontrollers.
Developing software for embedded systems.
Designing video (NTSC/VGA), audio, and input device systems.
Interfacing and communications.
The complete design and discussion of the XGS Micro Edition.

✦ Table of Contents


Chapter 1 - Introduction to Electronics, Electrons and Light Speed
1: Table of Contents
Chapter 2 - Basic Analog Circuit Analysis
2: Table of Contents
Chapter 3 - Analog Design With Discrete Components
3: Table of Contents
Chapter 4 - Entering the Digital Realm
4: Table of Contents
Chapter 5 - Hardware Construction Techniques
5: Table of Contents
Chapter 6 - Combinational Logic and SSI/MSI Blocks
6: Table of Contents
Chapter 7 - Changing Your Mind with Flip Flops State Machines and Sequential Logic
7: Table of Contents
Chapter 8 - Computer Architecture Fundamentals; Microprocessors, Microcontrollers, Microprogramming, and Marble Madness
8: Table of Contents
Chapter 9 - Designing Microprocessor & Microcontroller Based Game Systems
9: Table of Contents
Chapter 10 - Developing Software for Embedded Game Console Systems and the XGS
10: Table of Contents
Chapter 11 - The XGS Micro Edition System Design and Programming
11: Table of Contents
11: XGS Pico Edition - BONUS!!!

✦ Subjects


Electronics, Embedded Systems, Video Game Design,


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