<div><p>With more than 500 new apps entering the market every day, what does it take to build a successful digital product? You can greatly reduce your risk of failure with design sprints, a process that enables your team to prototype and test a digital product idea within a week. This practical gui
Design Sprint: A Practical Guidebook for Building Great Digital Products
β Scribed by Richard Banfield; C. Todd Lombardo; Trace Wax
- Publisher
- OβReilly Media
- Year
- 2015
- Tongue
- English
- Leaves
- 270
- Edition
- True PDF
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
With more than 500 new apps entering the market every day, what does it take to build a successful digital product? You can greatly reduce your risk of failure with design sprints, a process that enables your team to prototype and test a digital product idea within a week. This practical guide shows you exactly what a design sprint involves and how you can incorporate the process into your organization.
Design sprints not only let you test digital product ideas before you pour too many resources into a project, they also help everyone get on board whether they re team members, decision makers, or potential users. You ll know within days whether a particular product idea is worth pursuing.
Design sprints enable you to:
Clarify the problem at hand, and identify the needs of potential users
Explore solutions through brainstorming and sketching exercises
Distill your ideas into one or two solutions that you can test
Prototype your solution and bring it to life
Test the prototype with people who would use it
"
β¦ Subjects
Design Thinking; Agile; Scrum; Product Management
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<div><p>With more than 500 new apps entering the market every day, what does it take to build a successful digital product? You can greatly reduce your risk of failure with design sprints, a process that enables your team to prototype and test a digital product idea within a week. This practical gui
<div><p>In the world of digital products, the future is difficult to predict and success requires reducing the risk of failure. The book codifies and captures a common language and process for design sprints, making them accessible to anyone, and enabling businesses and teams to build products that
<div><p>In the world of digital products, the future is difficult to predict and success requires reducing the risk of failure. The book codifies and captures a common language and process for design sprints, making them accessible to anyone, and enabling businesses and teams to build products that