With increasing acceptance of agent-based computing, a great deal of new research related to the identification and definition of suitable models, tools, and techniques to support the development of complex Multiagent Systems (MAS) has emerged. This research, generally identified as Agent-Oriented S
Design Science Methodology for Information Systems and Software Engineering
β Scribed by Roel J. Wieringa (auth.)
- Publisher
- Springer-Verlag Berlin Heidelberg
- Year
- 2014
- Tongue
- English
- Leaves
- 327
- Edition
- 1
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
This book provides guidelines for practicing design science in the fields of information systems and software engineering research. A design process usually iterates over two activities: first designing an artifact that improves something for stakeholders and subsequently empirically investigating the performance of that artifact in its context. This βvalidation in contextβ is a key feature of the book - since an artifact is designed for a context, it should also be validated in this context.
The book is divided into five parts. Part I discusses the fundamental nature of design science and its artifacts, as well as related design research questions and goals. Part II deals with the design cycle, i.e. the creation, design and validation of artifacts based on requirements and stakeholder goals. To elaborate this further, Part III presents the role of conceptual frameworks and theories in design science. Part IV continues with the empirical cycle to investigate artifacts in context, and presents the different elements of research problem analysis, research setup and data analysis. Finally, Part V deals with the practical application of the empirical cycle by presenting in detail various research methods, including observational case studies, case-based and sample-based experiments and technical action research. These main sections are complemented by two generic checklists, one for the design cycle and one for the empirical cycle.
The book is written for students as well as academic and industrial researchers in software engineering or information systems. It provides guidelines on how to effectively structure research goals, how to analyze research problems concerning design goals and knowledge questions, how to validate artifact designs and how to empirically investigate artifacts in context β and finally how to present the results of the design cycle as a whole.
β¦ Table of Contents
Front Matter....Pages i-xv
Front Matter....Pages 1-1
What Is Design Science?....Pages 3-11
Research Goals and Research Questions....Pages 13-23
Front Matter....Pages 25-25
The Design Cycle....Pages 27-34
Stakeholder and Goal Analysis....Pages 35-40
Implementation Evaluation and Problem Investigation....Pages 41-49
Requirements Specification....Pages 51-57
Treatment Validation....Pages 59-69
Front Matter....Pages 71-71
Conceptual Frameworks....Pages 73-91
Scientific Theories....Pages 93-106
Front Matter....Pages 107-107
The Empirical Cycle....Pages 109-120
Research Design....Pages 121-133
Descriptive Inference Design....Pages 135-141
Statistical Inference Design....Pages 143-176
Abductive Inference Design....Pages 177-199
Analogic Inference Design....Pages 201-211
Front Matter....Pages 213-213
A Road Map of Research Methods....Pages 215-223
Observational Case Studies....Pages 225-245
Single-Case Mechanism Experiments....Pages 247-267
Technical Action Research....Pages 269-293
Statistical Difference-Making Experiments....Pages 295-317
Back Matter....Pages 319-332
β¦ Subjects
Software Engineering; Models and Principles; Knowledge - Discourse
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