Introduction: all about Scratch -- Project 1: design a classic videogame -- Project 2: supersnake -- Project 3: a-maze-ing game -- Project 4: attacking the clones -- Author notes.;Is your child a designer at heart? Help them apply their design skills to video game design using Scratch and this book!
Design Games for Architecture: Creating Digital Design Tools with Unity
✍ Scribed by Aaron Westre
- Publisher
- Routledge
- Year
- 2013
- Tongue
- English
- Leaves
- 205
- Category
- Library
No coin nor oath required. For personal study only.
✦ Synopsis
Design Games for Architecture teaches you how to create playful software tools based on your architectural design processes, whether or not you are familiar with game design technology. The book combines the fun and engaging aspects of video games to ease the sometimes complex process of learning software development. By working through exercises illustrated with screen shots and code, you acquire knowledge about each step required to build useful tools you can use to accomplish design tasks. Steps include analysing design processes to identify their logic, translating that logic into a collection of objects and functions, then encoding the design procedure into a working software tool. Examples presented in the book are design games---tools that a designer "plays" like video games---that span a wide range of design activities. These software tools are built using Unity, free, innovative, and industry-leading software for video game development. Unity speeds up the process of software creation, offers an interface that will be familiar to you, and includes very advanced tools for creating forms, effects, and interactivity. If you are looking to add cutting-edge skills to your repertoire, then Design Games will help you sharpen your design thinking and allow you to specialize in this new territory while you learn more about your own design processes.
✦ Table of Contents
Cover
Title Page
Copyright Page
Dedication
Table of Contents
List of Figures
Introduction
1 TOOLS OF THE TRADE
Trying It Out
2 BUILDING BLOCKS
2.1 · The Brief
2.2 · The Proposal
2.3 · Opening the Project
2.4 · Prefab
2.5 · Defining Variables
2.6 · Adding Functionality
2.7 · Falling
2.8 · Moving the Block
2.9 · Touch Down
2.10 · A Bit of Randomness
2.11 · Guides and Views
2.12 · Starting Over
2.13 · Interface
2.14 · Further Exploration
3 SLINGSHOT
3.1 · The Brief
3.2 · The Proposal
3.3 · Opening the Project
3.4 · Ready
3.5 · Aim
3.6 · Fire
3.7 · Aggregation
3.8 · Getting a Better View
3.9 · About Time
3.10 · A Surprise
3.11 · Further Exploration
4 KIRIGAMI
4.1 · The Brief
4.2 · The Proposal
4.3 · Opening the Project
4.4 · The First Piece
4.5 · The Joint
4.6 · The Fold
4.7 · Completing the Tile
4.8 · Assembling the Paper
4.9 · The Counter Fold
4.10 · The Cut
4.11 · More or Less
4.12 · Exercising Constraint
4.13 · Big Finish
4.14 · Further Exploration
5 COMPONENT LAB
5.1 · The Brief
5.2 · The Proposal
5.3 · Opening the Project
5.4 · Setting the Stage
5.5 · The First Component
5.6 · Creating Components
5.7 · The Management
5.8 · Finding a Pair
5.9 · Free or Otherwise
5.10 · Starting the Bonding Process
5.11 · Freeze
5.12 · Creating the Bond
5.13 · Giving Up
5.14 · Mix It Up
5.15 · Further Exploration
6 SHOWROOM
6.1 · The Brief
6.2 · The Proposal
6.3 · Opening the Project
6.4 · Adding the Model
6.5 · Moving Around
6.6 · Let There Be Light
6.7 · Overhead Lights
6.8 · The First Goal
6.9 · Reaching the Goal
6.10 · Adding More Goals
6.11 · Completing the Level
6.12 · Further Exploration
Conclusion
Further Reading
Index
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