๐”– Scriptorium
โœฆ   LIBER   โœฆ

๐Ÿ“

Design and Implementation of Educational Games: Theoretical and Practical Perspectives (Premier Reference Source)

โœ Scribed by Pavel Zemliansky


Publisher
Information Science Reference
Year
2010
Tongue
English
Leaves
541
Series
Premier Reference Source
Edition
First
Category
Library

โฌ‡  Acquire This Volume

No coin nor oath required. For personal study only.


๐Ÿ“œ SIMILAR VOLUMES


Ubiquitous Computing: Design, Implementa
โœ Yin-Leng Theng ๐Ÿ“‚ Library ๐Ÿ“… 2008 ๐Ÿ› IGI Global ๐ŸŒ English

Interactive systems in the mobile, ubiquitous, and virtual environments are at a stage of development where designers and developers are keen to find out more about design, use and usability of these systems. Ubiquitous Computing: Design, Implementation and Usability highlights the emergent usabilit

Ethics and Game Design: Teaching Values
โœ Karen Schrier ๐Ÿ“‚ Library ๐Ÿ“… 2010 ๐Ÿ› Information Science Reference ๐ŸŒ English

Ethics and Game Design: Teaching Values through Play is the first book in its field to challenge scholars and researchers to answer questions such as: How can game design be improved to foster ethical thinking and discourse? What are the theories and methodologies that will help us understand, model

Serious Game Design and Development: Tec
โœ Janis Cannon-bowers ๐Ÿ“‚ Library ๐Ÿ“… 2010 ๐Ÿ› Information Science Reference ๐ŸŒ English

Serious Game Design and Development: Technologies for Training and Learning examines high-tech delivery of pedagogical content in a simulated environment that engenders a deeper learning in an entertaining manner. Containing research from international experts, this leading publication within the fi

Gaming and Cognition: Theories and Pract
โœ Richard Van Eck ๐Ÿ“‚ Library ๐Ÿ“… 2010 ๐Ÿ› Information Science Publishing ๐ŸŒ English

The idea that games can have positive impacts upon critical thinking and problem solving is widely accepted in today s digital society, yet the effect of video games on human cognition is still largely unexplored. Gaming and Cognition: Theories And Practice From The Learning Sciences applies the

Interactive Whiteboards for Education: T
โœ Michael Thomas, Euline Cutrim Schmid ๐Ÿ“‚ Library ๐Ÿ“… 2010 ๐Ÿ› Information Science Reference ๐ŸŒ English

Interactive Whiteboards for Education: Theory, Research and Practice emphasizes the importance of professional development, credible educational research, and dialogue between teachers, administrators, policymakers and learners. This book intends to guide and inform the process of technology integra