<p><b>Develop mobile virtual reality apps using the native Google Cardboard SDK for Android</b><p><b>About This Book</b><p><li>Learn how to build practical applications for Google's popular DIY VR headset<li>Build a reusable VR graphics engine on top of the Cardboard Java SDK and OpenGL ES graphics
Deconstructing Google Cardboard Apps
β Scribed by Michael Vaissiere, Mike Pasamonik, Oleksandr Popov, Peter Bickhofe, Troy Mott
- Publisher
- Bleeding Edge Press
- Year
- 2015
- Tongue
- English
- Leaves
- 237
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
Google Cardboard is one of the most accessible ways to experience virtual reality today. This book introduces developers to this exciting new platform using both the Cardboard Android SDK and the Cardboard Unity SDK. From creating the ambiance and immersion of a virtual landscape, to using a smartphone camera to layer worlds with different filters, capturing and controlling speech, optimizing graphics, and even promoting your app in the Google Play store, this book will provide developers with everything they need to successfully build Google Cardboard applications. Each author deconstructs their Cardboard app that has been successfully published, using it as the example in their chapter and telling their story.
This book shows developers how to create Google Cardboard apps, with authors deconstructing their successfully published Cardboard apps in the book, walking them through concepts using their apps as examples.
β¦ Subjects
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