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Data Analytics Approaches in Educational Games and Gamification Systems

✍ Scribed by Ahmed Tlili, Maiga Chang


Publisher
Springer Singapore
Year
2019
Tongue
English
Leaves
262
Series
Smart Computing and Intelligence
Edition
1st ed. 2019
Category
Library

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✦ Synopsis


Game-based learning environments and learning analytics are attracting increasing attention from researchers and educators, since they both can enhance learning outcomes. This book focuses on the application of data analytics approaches and research on human behaviour analysis in game-based learning environments, namely educational games and gamification systems, to provide smart learning. Specifically, it discusses the purposes, advantages and limitations of applying such approaches in these environments. Additionally, the various smart game-based learning environments presented help readers integrate learning analytics in their educational games and gamification systems to, for instance, assess and model students (e.g. their computational thinking) or enhance the learning process for better outcomes. Moreover, the book presents general guidelines on various aspects, such as collecting data for analysis, game-based learning environment design, system architecture and applied algorithms, which facilitate incorporating learning analytics into educational games and gamification systems.
After a general introduction to help readers become familiar with the subject area, the individual chapters each discuss a different aim of applying data analytics approaches in educational games and gamification systems. Lastly, the conclusion provides a summary and presents general guidelines and frameworks to consider when designing smart game-based learning environments with learning analytics.

✦ Table of Contents


Front Matter ....Pages i-xx
Front Matter ....Pages 1-1
Educational Games and Gamification: From Foundations to Applications of Data Analytics (Jina Kang, Jewoong Moon, Morgan Diederich)....Pages 3-23
Front Matter ....Pages 25-25
Rich Representations for Analyzing Learning Trajectories: Systematic Review on Sequential Data Analytics in Game-Based Learning Research (Jewoong Moon, Zhichun Liu)....Pages 27-53
Opportunities for Analytics in Challenge-Based Learning (Dirk Ifenthaler, David Gibson)....Pages 55-68
Game-Based Learning Analytics in Physics Playground (Valerie Shute, Seyedahmad Rahimi, Ginny Smith)....Pages 69-93
Learning Analytics on the Gamified Assessment of Computational Thinking (Juan MontaΓ±o, Cristian MondragΓ³n, Hendrys Tobar-MuΓ±oz, Laura Orozco)....Pages 95-109
Front Matter ....Pages 111-111
iMoodle: An Intelligent Gamified Moodle to Predict β€œat-risk” Students Using Learning Analytics Approaches (Mouna Denden, Ahmed Tlili, Fathi Essalmi, Mohamed Jemni, Maiga Chang, Kinshuk et al.)....Pages 113-126
Integrating a Learning Analytics Dashboard in an Online Educational Game (J. X. Seaton, Maiga Chang, Sabine Graf)....Pages 127-138
Learning Word Problem Solving Process in Primary School Students: An Attempt to Combine Serious Game and Polya’s Problem Solving Model (Abdelhafid Chadli, Erwan Tranvouez, Fatima Bendella)....Pages 139-163
Designing a 3D Board Game on Human Internal Organs for Elementary Students (Yu-Jie Zheng, I-Ling Cheng, Sie Wai Chew, Nian-Shing Chen)....Pages 165-184
Front Matter ....Pages 185-185
Learner Modeling and Learning Analytics in Computational Thinking Games for Education (Sven Manske, SΓΆren Werneburg, H. Ulrich Hoppe)....Pages 187-212
Motivational Factors Through Learning Analytics in Digital Game-Based Learning (Rafael Luis Flores, Robelle Silverio, Rommel Feria, Ada Angeli Cariaga)....Pages 213-226
Designing, Developing and Evaluating Gamification: An Overview and Conceptual Approach (Ana Carolina TomΓ© Klock, Isabela Gasparini, Marcelo Soares Pimenta)....Pages 227-246
Front Matter ....Pages 247-247
Data Analytics Approaches in Educational Games and Gamification Systems: Summary, Challenges, and Future Insights (Ahmed Tlili, Maiga Chang)....Pages 249-255

✦ Subjects


Education; Educational Technology; Technology and Digital Education; Computers and Education


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