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๐Ÿ“

Cultural Computing: Second IFIP TC 14 Entertainment Computing Symposium, ECS 2010, Held as Part of WCC 2010, Brisbane, Australia, September 20-23, 2010. Proceedings

โœ Scribed by Andrew Chiou (auth.), Ryohei Nakatsu, Naoko Tosa, Fazel Naghdy, Kok Wai Wong, Philippe Codognet (eds.)


Publisher
Springer-Verlag Berlin Heidelberg
Year
2010
Tongue
English
Leaves
253
Series
IFIP Advances in Information and Communication Technology 333
Edition
1
Category
Library

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โœฆ Synopsis


Welcome to the Second International IFIP Entertainment Computing Symposium on st Cultural Computing (ECS 2010), which was part of the 21 IFIP World Computer Congress, held in Brisbane, Australia during September 21โ€“23, 2010. On behalf of the people who made this conference happen, we wish to welcome you to this inter- tional event. The IFIP World Computer Congress has offered an opportunity for researchers and practitioners to present their findings and research results in several prominent areas of computer science and engineering. In the last World Computer Congress, WCC 2008, held in Milan, Italy in September 2008, IFIP launched a new initiative focused on all the relevant issues concerning computing and entertainment. As a - sult, the two-day technical program of the First Entertainment Computing Symposium (ECS 2008) provided a forum to address, explore and exchange information on the state of the art of computer-based entertainment and allied technologies, their design and use, and their impact on society. Based on the success of ECS 2008, at this Second IFIP Entertainment Computing Symposium (ECS 2010), our challenge was to focus on a new area in entertainment computing: cultural computing.

โœฆ Table of Contents


Front Matter....Pages -
Multiple Format Search and Rescue Robot as a Competitive Arena....Pages 1-8
An On-Line Classification Approach of Visitorsโ€™ Movements in 3D Virtual Museums....Pages 9-20
A Machine That Daydreams....Pages 21-35
Cluster Analysis for Personalised Mobile Entertainment Content....Pages 36-45
Auto-explanation System: Player Satisfaction in Strategy-Based Board Games....Pages 46-54
Comparing Binarisation Techniques for the Processing of Ancient Manuscripts....Pages 55-64
Complex Game Design Modeling....Pages 65-74
Haptic Carillon: A Computationally Enhanced Mechanical Performing Instrument....Pages 75-86
3D Geometric and Haptic Modeling of Hand-Woven Textile Artifacts....Pages 87-100
Pocket Gamelan: Realizations of a Microtonal Composition on a Linux Phone Using Open Source Music Synthesis Software....Pages 101-110
Creating Memory: Reading a Patching Language....Pages 111-117
The Promise of Fuzzy Logic in Generalised Music Composition....Pages 118-127
Structuralism, Attitude and the Computer: Questioning the Notion of โ€œCultural Computingโ€....Pages 128-136
Looking for Culture in Video Games: Three Conceptual Approaches....Pages 137-148
Supporting Multiple Perspectives on 3D Museum Artefacts through Interoperable Annotations....Pages 149-159
Interactivity in Games: The Playerโ€™s Engagement....Pages 160-168
Co-production and Co-creation: Creative Practice in Social Inclusion....Pages 169-178
Opening the Can: Public Interaction with Ready-Made Contents....Pages 179-189
Cultural Computing โ€“ How to Investigate a Form of Unconscious User Experiences in Mixed Realities....Pages 190-197
Emotions as a Communication Medium between the Unconscious and the Conscious....Pages 198-207
Emotional Expression of Korean Dance Assisted by a Virtual Environment System....Pages 208-213
Machine-Made Puzzles and Hand-Made Puzzles....Pages 214-222
Cultural Computing โ€“ Creative Power Integrating Culture, Unconsciousness and Software....Pages 223-232
Entertainment and Its Future....Pages 233-242
Back Matter....Pages -

โœฆ Subjects


User Interfaces and Human Computer Interaction; Information Systems Applications (incl.Internet); Computer Graphics; Multimedia Information Systems; Image Processing and Computer Vision; Media Design


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