Legends tell of the mighty wizards of the past, sorcerers with powers that dwarf those of the magi of the Order of Hermes. Hyperboreans whose spells lasted a generation, necromancers of Canaan who could summon any of the dead, rune magic that brushed aside Magic Resistance like cobwebs; all these st
Covenants (Ars Magica Fantasy Roleplaying)
โ Scribed by Timothy Ferguson, Mark Shirley, Andrew Smith, Neil Taylor
- Publisher
- Atlas Games
- Year
- 2006
- Tongue
- English
- Leaves
- 3
- Series
- Ars Magica Fantasy Roleplaying
- Category
- Library
No coin nor oath required. For personal study only.
โฆ Synopsis
I got this book for 3 chapters:
1.) The extended boon and hook list is very nice, flavourful and detailed.
2.) The laboratory Chapter is amazing. It finally details how to make very personified labs with a number of different scores that can go from the gleaming organized lab to the dank and smelly experimenters lab.
3.) Vis Sources chapter has a number of very neat vis sources.
I realize the other reviewer here was justifiable, in that the Covenant system of 5th Ed is Narrative in focus. Basically "what matters for telling stories"? 4th Ed was very focused on the actual statistics of the Covenant, not necessarily what hte stories of the Saga would be centered around, which is more Simulationist in focus. As for the covenant character chapter, I waived off on it, didn't seem so interesting.
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