This engaging textbook provides an accessible introduction to coding and the world of Object-Oriented (OO) programming, using Java as the illustrative programming language. Emphasis is placed on what is most helpful for the first-time coder, in order to develop and understand their knowledge and ski
Concise Guide to Object-Oriented Programming: An Accessible Approach Using Java (Undergraduate Topics in Computer Science)
β Scribed by Kingsley Sage
- Publisher
- Springer International Publishing
- Year
- 2019
- Tongue
- English
- Series
- Undergraduate Topics in Computer Science
- Edition
- 1
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
Introduction
This engaging textbook provides an accessible introduction to coding and the world of Object-Oriented (OO) programming, using Java as the illustrative programming language. Emphasis is placed on what is most helpful for the first-time coder, in order to develop and understand their knowledge and skills in a way that is relevant and practical. The examples presented in the text demonstrate how skills in OO programming can be used to create applications and programs that have real-world value in daily life.
Topics and features:
Presents an overview of programming and coding, a brief history of programming languages, and a concise introduction to programming in Java using BlueJ.
Discusses classes and objects, reviews various Java library objects and packages, and introduces the idea of the Application Programming Interface (API).
Highlights how OO design forms an essential role in producing a useful solution to a problem, and the importance of the concept of class polymorphism.
Examines what to do when code encounters an error condition, describing the exception handling mechanism and practical measures in defensive coding.
Investigates the work of arrays and collections, with a particular focus on fixed length arrays, the ArrayList, HashMap and HashSet.
Describes the basics of building a Graphical User Interface (GUI) using Swing, and the concept of a design pattern.
Outlines two complete applications, from conceptual design to implementation, illustrating the content covered by the rest of the book.
Provides code for all examples and projects at an associated website.
This concise guide is ideal for the novice approaching OO programming for the first time, whether they are a student of computer science embarking on a one-semester course in this area, or someone learning for the purpose of professional development or self-improvement. The text does not require any prior knowledge of coding, software engineering, OO, or mathematics.
Dr. Kingsley Sage is a Senior Teaching Fellow in Computing Sciences in the Department of Informatics at the University of Sussex, Brighton, UK, and a Senior Fellow of the Higher Education Academy (SFHEA). He has more than 20 years of teaching experience, from the level of further/continuing education through to postgraduate-level teaching, in both traditional university teaching and adult education.
π SIMILAR VOLUMES
<span>1.1 Introduction Object-oriented programming has opened a great many perspectives on the concept of software and has been hailed as part of the solution to the so-called βsoftware crisisβ. It has given the possibility that software components can be constructedandreusedwithconsiderablymorecred
<p>This textbook mainly addresses beginners and readers with a basic knowledge of object-oriented programming languages like Java or C#, but with little or no modeling or software engineering experience β thus reflecting the majority of students in introductory courses at universities. Using UML, it
<p><span>A basic understanding of the key techniques in computer graphics can open the door to this exciting field and its many applications, including for video games and for augmented and virtual reality.</span></p><p></p><p><span>This easy-to-follow textbook and reference introduces the fundament
<p><span>This textbook on Python 3 explains concepts such as variables and what they represent, how data is held in memory, how a for loop works and what a string is. It also introduces key concepts such as functions, modules and packages as well as object orientation and functional programming. Eac
This book will explain the Object Oriented approach to programming and through the use of small exercises, for which feedback is provided, develop some practical skills as well. At the end of the book one larger case study will be used to illustrate the application of the techniques. This will culmi