Text: English, Russian (translation)
Computers in Chess: Solving Inexact Search Problems
β Scribed by M. M. Botvinnik (auth.)
- Publisher
- Springer-Verlag New York
- Year
- 1984
- Tongue
- English
- Leaves
- 169
- Series
- Symbolic Computation / Artificial Intelligence
- Edition
- 1
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
Much water has flowed over the dam since this book went to press in Moscow. One might expect that PIONEER would have made substantial advances-unfortunately it has not. There are reasons: the difficulty of the problem, the disenchantment of the mathematicians (because of the delays and drawing out of the work), and principally the insufficiency and someΒ times complete lack of machine time. The general method used by PIONEER to solve complex multidimenΒ sional search problems had already been formulated at that time. It was supposed that the successful completion of the chess program PIONEER-l would provide a sufficient validation for the method. We did not succeed in completing it. But, unexpectedly, PIONEER's method obtained a different kind of validation. Since our group of mathematicians works at the Institute for ElectroenΒ ergy, we were invited to solve some energy-related problems and were assigned the task of constructing a program that would plan the recondiΒ tioning of the equipment in power stations-initially for one month. Until then, the technicians had been preparing such plans without the aid of computers. Although the chess program was not complete even after ten years, the program PIONEER-2 for computing the monthly repair schedule for the Interconnected Power System of Russian Central was completed in a few months. In mid-October of 1980 a medium-speed computer constructed the plan in 40 seconds. When, at the end of the month, the mathematician A.
β¦ Table of Contents
Front Matter....Pages i-xiv
The General Statement....Pages 1-14
Methods of Limiting the Search Tree....Pages 15-22
The Search for a Solution and Historical Experience....Pages 23-25
An Example of the Solution of an Inexact Problem (Chess)....Pages 26-53
Three Endgame Studies (An Experiment)....Pages 54-61
The Second World Championship....Pages 62-67
Back Matter....Pages 68-158
β¦ Subjects
Artificial Intelligence (incl. Robotics); Science, general
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