๐”– Scriptorium
โœฆ   LIBER   โœฆ

๐Ÿ“

Computer Organization and Design. The Hardware/Software Interface

โœ Scribed by David A. Patterson, John L. Hennessy


Publisher
Elsevier, Morgan Kaufman Publishers
Year
2005
Tongue
English
Leaves
689
Edition
3
Category
Library

โฌ‡  Acquire This Volume

No coin nor oath required. For personal study only.

โœฆ Table of Contents


Computer Organization Design
Copyright Page
Contents
Preface
Chapter 1. Computer Abstractions and Technology
1.1 Introduction
1.2 Below Your Program
1.3 Under the Covers
1.4 Real Stuff: Manufacturing Pentium 4 Chips
1.5 Fallacies and Pitfalls
1.6 Concluding Remarks
1.7 Historical Perspective and Further Reading
1.8 Exercises
COMPUTERS IN THE REAL WORLD Information Technology for the 4 Billion without IT
Chapter 2. Instructions: Language of the Computer
2.1 Introduction
2.2 Operations of the Computer Hardware
2.3 Operands of the Computer Hardware
2.4 Representing Instructions in the Computer
2.5 Logical Operations
2.6 Instructions for Making Decisions
2.7 Supporting Procedures in Computer Hardware
2.8 Communicating with People
2.9 MIPS Addressing for 32-Bit Immediates and Addresses
2.10 Translating and Starting a Program
2.11 How Compilers Optimize
2.12 How Compilers Work: An Introduction
2.13 A C Sort Example to Put It All Together
2.14 Implementing an Object-Oriented Language
2.15 Arrays versus Pointers
2.16 Real Stuff: IA-32 Instructions
2.17 Fallacies and Pitfalls
2.18 Concluding Remarks
2.19 Historical Perspective and Further Reading
2.20 Exercises
COMPUTERS IN THE REAL WORLD Helping Save Our Environment with Data
Chapter 3. Arithmetic for Computers
3.1 Introduction
3.2 Signed and Unsigned Numbers
3.3 Addition and Subtraction
3.4 Multiplication
3.5 Division
3.6 Floating Point
3.7 Real Stuff: Floating Point in the IA-32
3.8 Fallacies and Pitfalls
3.9 Concluding Remarks
3.10 Historical Perspective and Further Reading
3.11 Exercises
COMPUTERS IN THE REAL WORLD Reconstructing the Ancient World
Chapter 4. Assessing and Understanding Performance
4.1 Introduction
4.2 CPU Performance and Its Factors
4.3 Evaluating Performance
4.4 Real Stuff: Two SPEC Benchmarks and the Performance of Recent Intel Processors
4.5 Fallacies and Pitfalls
4.6 Concluding Remarks
4.7 Historical Perspective and Further Reading
4.8 Exercises
COMPUTERS IN THE REAL WORLD Moving People Faster and More Safely
Chapter 5. The Processor: Datapath and Control
5.1 Introduction
5.2 Logic Design Conventions
5.3 Building a Datapath
5.4 A Simple Implementation Scheme
5.5 A Multicycle Implementation
5.6 Exceptions
5.7 Microprogramming: Simplifying Control Design
5.8 An Introduction to Digital Design Using a Hardware Design Language
5.9 Real Stuff: The Organization of Recent Pentium Implementations
5.10 Fallacies and Pitfalls
5.11 Concluding Remarks
5.12 Historical Perspective and Further Reading
5.13 Exercises
COMPUTERS IN THE REAL WORLD Empowering the Disabled
Chapter 6. Enhancing Performance with Pipelining
6.1 An Overview of Pipelining
6.2 A Pipelined Datapath
6.3 Pipelined Control
6.4 Data Hazards and Forwarding
6.5 Data Hazards and Stalls
6.6 Branch Hazards
6.7 Using a Hardware Description Language to Describe and Model a Pipeline
6.8 Exceptions
6.9 Advanced Pipelining: Extracting More Performance
6.10 Real Stuff: The Pentium 4 Pipeline
6.11 Fallacies and Pitfalls
6.12 Concluding Remarks
6.13 Historical Perspective and Further Reading
6.14 Exercises
COMPUTERS IN THE REAL WORLD Mass Communication without Gatekeepers
Chapter 7. Large and Fast: Exploiting Memory Hierarchy
7.1 Introduction
7.2 The Basics of Caches
7.3 Measuring and Improving Cache Performance
7.4 Virtual Memory
7.5 A Common Framework for Memory Hierarchies
7.6 Real Stuff: The Pentium P4 and the AMD Opteron Memory Hierarchies
7.7 Fallacies and Pitfalls
7.8 Concluding Remarks
7.9 Historical Perspective and Further Reading
7.10 Exercises
COMPUTERS IN THE REAL WORLD Saving the World's Art Treasures
Chapter 8. Storage, Networks, and Other Peripherals
8.1 Introduction
8.2 Disk Storage and Dependability
8.3 Networks
8.4 Buses and Other Connections between Processors, Memory, and I/O Devices
8.5 Interfacing I/O Devices to the Processor, Memory, and Operating System
8.6 I/O Performance Measures: Examples from Disk and File Systems
8.7 Designing an I/O System
8.8 Real Stuff: A Digital Camera
8.9 Fallacies and Pitfalls
8.10 Concluding Remarks
8.11 Historical Perspective and Further Reading
8.12 Exercises
COMPUTERS IN THE REAL WORLD Saving Lives through Better Diagnosis
Index
Glossary
Further Reading


๐Ÿ“œ SIMILAR VOLUMES


Computer Organization and Design: The Ha
โœ David A. Patterson, John L. Hennessy ๐Ÿ“‚ Library ๐Ÿ“… 2008 ๐Ÿ› Morgan Kaufmann ๐ŸŒ English

The classic textbook for computer systems analysis and design, Computer Organization and Design , has been thoroughly updated to provide a new focus on the revolutionary change taking place in industry today: the switch from uniprocessor to multicore microprocessors. This new emphasis on parallelis

Computer Organization and Design: The Ha
โœ john L. Hennessy; David A. Patterson ๐Ÿ“‚ Library ๐Ÿ“… 2014 ๐Ÿ› Elsevier; Ty ๐ŸŒ English

Computer Organization and Design: The Hardware/Software Interface presents the interaction between hardware and software at a variety of levels, which offers a framework for understanding the fundamentals of computing. This book focuses on the concepts that are the basis for computers. Organized int

Computer Organization and Design: The Ha
โœ David A. Patterson; John L. Hennessy ๐Ÿ“‚ Library ๐Ÿ“… 2013 ๐Ÿ› Morgan Kaufmann ๐ŸŒ English

"Presents the fundamentals of hardware technologies, assembly language, computer arithmetic, pipelining, memory hierarchies and I/O"--Provided by publisher.

Computer Organization and Design: The Ha
๐Ÿ“‚ Library ๐Ÿ“… 2004 ๐ŸŒ English

A revised printing for this book will be available in June 2007!What's New in the Third Edition, Revised Printing The same great book gets better! The revised printing features all of the original content along with these additional features:. Appendix A (Assemblers, Linkers, and the SPIM Simulator)

Computer Organization and Design: The Ha
๐Ÿ“‚ Library ๐Ÿ“… 2004 ๐ŸŒ English

A revised printing for this book will be available in June 2007!What's New in the Third Edition, Revised Printing The same great book gets better! The revised printing features all of the original content along with these additional features:. Appendix A (Assemblers, Linkers, and the SPIM Simulator)