<span>This post-conference book constitutes selected papers of the Fifth International Conference on Computer-Human Interaction Research and Applications, CHIRA 2021, held virtually due to COVID 19, and Sixth International Conference on Computer-Human Interaction Research and Applications, CHIRA 202
Computer-Human Interaction Research and Applications: 4th International Conference, CHIRA 2020, Virtual Event, November 5–6, 2020, Revised Selected ... in Computer and Information Science)
✍ Scribed by Andreas Holzinger (editor), Hugo Plácido Silva (editor), Markus Helfert (editor), Larry Constantine (editor)
- Publisher
- Springer
- Year
- 2022
- Tongue
- English
- Leaves
- 167
- Category
- Library
No coin nor oath required. For personal study only.
✦ Synopsis
This book constitutes selected papers of the Fourth International Conference on Computer-Human Interaction Research and Applications, CHIRA 2020, held virtually, in November 2020.
The 8 full papers presented in this book were carefully reviewed and selected from 44 submissions. The papers selected to be included in this book contribute to the understanding of relevant trends of current research on computer-human interaction, including Interaction design, human factors, entertainment, cognition, perception, user-friendly software and systems, pervasive technologies and interactive devices.
✦ Table of Contents
Preface
Organization
Contents
Cognitive Control: Transitions in Control Modes Under Different Level of Workload and fNIRS Sensitivity
1 Introduction
2 Literature Review on Cognitive Control
2.1 Ergonomic Models of Cognitive Control
2.2 Dynamics of Cognitive Control and Relationship with Mental Workload
2.3 Research Question
3 A MATB-II Experimental Approach for Studying Cognitive Control
3.1 Participants
3.2 Experimental Set-Up
3.3 Experimental Protocol
3.4 Measures and Coding
3.5 Data Analysis Method
4 Results
4.1 Effect of Mental Stress upon Cognitive Control Modes
4.2 Relations Between Mental Stress and Mental Strain
4.3 Relations Between Cognitive Control Mode and Mental Strain
5 Discussion
6 Conclusion
References
Eyetracking Nutritional Behaviour and Choices
1 Introduction
2 Structure of the Pilot Study
2.1 Study Design
2.2 Null-Hypotheses
3 Methodology
3.1 Study Environment
3.2 Variables and Software Tooling
3.3 Analysis
4 Results
5 Predicting Users Gazes on Dishes
5.1 Prototypical ANN
5.2 Evaluation
6 Discussion
References
Reshaping Thinking for Shape-Shifting Technology: Adapting a MAS Agent Design to Encourage User Engagement
1 Introduction
2 Related Work
3 Replication Versus Emulation
4 Game Context
4.1 Cellulo
4.2 Dominoes and Tantrix
4.3 Jenga
4.4 Kal-Toh
5 The Dodlen
5.1 User Interaction
5.2 Game Objectives
6 Conclusion
References
Learning Tonal Harmony Through Augmented Reality: Bridging the Gap Between Music Embodiment and Digital Experiences
1 Introduction
2 A Spatial Approach to Develop Tonal Harmony Awareness
3 Background Work
3.1 Harmonic Walk
3.2 Harmonic Touch
4 Open Issues and Research Questions
5 The Technological Solution
6 AREmbody: An AR-Based App for Tonal Harmony
7 Discussion
8 Conclusions
References
The Telerobot Contact Hypothesis
1 Introduction
2 Taxonomy: Telepresence, Telerobots, and Avatars
3 Conceptual Model
4 Design Hypotheses
4.1 System Architecture
4.2 Visual Appearance
4.3 Use of an Embedded Display
4.4 Voice
4.5 Materiality
5 Interaction Modalities
5.1 Movement in Space
5.2 Nonverbal Communication and Emotional Expression
5.3 Verbal Communication
5.4 Synchrony, Reciprocity, and Feedback
5.5 Semi-autonomous Functions
6 Public Space Interventions
6.1 Dyadic Intervention
6.2 Performative Intervention
7 Conclusions and Future Research
References
Boggle: An SSVEP-Based BCI Web Browser
1 Introduction
2 Research Background
2.1 BCI-Based Web Browsing
3 Research Aims
4 Methodology
4.1 Stage 1 - Initial Prototype Design
4.2 Stage 2 - Design Iterations
4.3 Stage 3 - BCI Design Iteration
4.4 Stage 4 - Domain Expert Feedback
5 Boggle - Implementation Details
5.1 Signal Processing Module
5.2 Boggle Engine
6 Results
6.1 Stage 1 - Initial Prototype Design
6.2 Stage 2 - Design Iterations
6.3 Stage 3 - BCI Design Iteration
6.4 Stage 4 - Domain Expert Feedback
7 Conclusion
References
Exploring a Cognitive Interface to Support Trust and Acceptability of Future Users of Autonomous Vehicles
1 Theorical Background
1.1 Context of the Study
1.2 Mental Representation to Situational Awareness in an Autonomous Vehicle
1.3 A View on the Attribution of Trust
1.4 Guidelines for an Empathetic and Cognitive Interface
2 Interface Description
2.1 Information on Traffic Situation
2.2 Information on the Functioning of the Vehicle
3 First Version of the Interface Tested
3.1 Method
3.2 Results
4 Discussion
5 Conclusion
References
Visualizing Critical Objectives in Omnichannel Management Through Mental Models: The Application of an Assortment Integration Context
1 Introduction
2 Theoretical Background
2.1 Objectives in Omnichannel Retailing
2.2 Omnichannel Assortment Integration
2.3 Mental Models
2.4 Mental Model Visualization of Omnichannel Management Objectives
3 Related Work
4 Methodology
5 Mental Model Visualization of Omnichannel Assortment Integration Objectives
6 Conclusion
Appendix
References
Author Index
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