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Computer Graphics: Principles and Practice

โœ Scribed by John F. Hughes, Andries van Dam, Morgan McGuire, David F. Sklar, James D. Foley, Steven K. Feiner, Kurt Akeley


Publisher
Addison-Wesley Professional
Year
2013
Tongue
English
Leaves
1263
Edition
3rd Edition
Category
Library

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โœฆ Synopsis


Computer Graphics: Principles and Practice, Third Edition, remains the most authoritative introduction to the field. The first edition, the original โ€œFoley and van Dam,โ€ helped to define computer graphics and how it could be taught. The second edition became an even more comprehensive resource for practitioners and students alike. This third edition has been completely rewritten to provide detailed and up-to-date coverage of key concepts, algorithms, technologies, and applications. The authors explain the principles, as well as the mathematics, underlying computer graphicsโ€“knowledge that is essential for successful work both now and in the future. Early chapters show how to create 2D and 3D pictures right away, supporting experimentation. Later chapters, covering a broad range of topics, demonstrate more sophisticated approaches. Sections on current computer graphics practice show how to apply given principles in common situations, such as how to approximate an ideal solution on available hardware, or how to represent a data structure more efficiently. Topics are reinforced by exercises, programยญming problems, and hands-on projects.

โœฆ Subjects


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๐Ÿ“œ SIMILAR VOLUMES


Computer Graphics: Principles and Practi
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<b> <i> <b>Computer Graphics: Principles and Practice, Third Edition, </b> </i> </b> remains the most authoritative introduction to the field. The first edition, the original "Foley and van Dam," helped to define computer graphics and how it could be taught. The second edition became an

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Convert to DJVU from the original scan, uploaded on TPB: http://thepiratebay.sx/torrent/6398302/Computer_Graphics_Principles_and_Practice_2Ed_in_C_(Addison_Wesl