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Computer Graphics. Developments in Virtual Environments

✍ Scribed by Rae Earnshaw


Publisher
Elsevier Ltd, Academic Press
Year
1995
Tongue
English
Leaves
492
Category
Library

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✦ Synopsis


The decades of the 1970s and 1980s were a very exciting period of discovery in the field of computer graphics. It was a time when new rendering algorithms, different modeling strategies, clever animation techniques,and significant advances in photorealism were being made. Complementing these software developments, hardware systems were dominated by raster technology and programmers had access to excellent workstations on which to develop their graphics systems.
In the 1990s, incredible advances in computer graphics are far surpassing developments made during the last twenty years. Yesterdays computer graphics have given way to todays virtual reality. This volume brings together contributions from internationalexperts on the diverse, yet important, range of topics that impact the design and application of virtual environments. Topics covered include 3-D modeling; new approaches to rendering virtual environments; recent research into the problems of animating and visualizing virtual environments; applications for virtual reality systems; and simulation of complex behaviors.
Computer Graphics: Developments in Virtual Environments provides a unique opportunity to examine current practice and expert thinking. It is essential reading for students, practitioners, researchers, or anyone else who wishes to find out more about this exciting area.

Provides comprehensive coverage of the latest topics in computer graphics, virtual reality, and human–computer interaction
Contributors are international experts in the field
Examines many real-world applications in a wide variety of fields

✦ Table of Contents


Content:
Front Matter, Page iii
Copyright, Page iv
List of Contributors, Pages ix-xv
Introduction, Pages xvii-xxiii, J.A. Vince, R.A. Earnshaw
1 - Implicit Surfaces for Semi-automatic Medical Organ Reconstruction, Pages 3-15, Nicolas Tsingos, Eric Bittar, Marie-Paule Gascuel
2 - Approximation of Smooth Surfaces and Adaptive Sampling by Piecewise-linear Interpolants, Pages 17-27, Michael Margaliot, Craig Gotsman
3 - Metamorphosis of Freeform Curves and Surfaces, Pages 29-40, Gershon Elber
4 - Pixel-independent Ray Tracing, Pages 43-55, Geoff Wyvill, Callan Jay, Dean McRobie
5 - Interactive Walk-through Using Particle Tracing, Pages 57-69, S.N. Pattanaik, Kadi Bouatouch
6 - A Radiosity System for Real-time Photo-realism, Pages 71-81, David Stuttard, Adam Worrall, Derek Paddon, Claire Willis
7 - A Domain Decomposition Method for Radiosity, Pages 83-95, S. Merzouk, B. Salque, J.C. Paul
8 - Modelling the Colour of Water in Lighting Design, Pages 97-114, Katsumi Tadamura, Eihachiro Nakamae
9 - Composing Computer-generated Images and Video Films: An Application for Visual Assessment in Urban Environments, Pages 115-125, C. Chevrier, S. Belblidia, J.C. Paul
10 - Volume-tracing Mirage Effects, Pages 127-129, Masa Inakage
11 - A Colour Printing System Enabling Faithful Reproduction of the Desired Colour: Widened Colour Gamut Realized by a Multiple Ink Method with the Aid of an Inverse Problem Solution, Pages 131-157, Atsushi Takaghi, Toru Ozeki, Tetsuya Oshima, Yoshinori Ogata, Sachie Minato
12 - An Algorithm for Detecting Dot Patterns, Pages 161-169, Mahmoud Melkemi, Lamine Melkemi
13 - Hermite Interpolation of Solid Orientations Based on a Smooth Blending of Two Great Circular Arcs on SO(3), Pages 171-183, Kee-Won Nam, Myung-Soo Kim
14 - LEMAN: A System for Constructing and Animating Layered Elastic Characters, Pages 185-203, Russell Turner
15 - Deformable Surfaces using Physically Based Particle Systems, Pages 205-215, Yi Wu, Daniel Thalmann, Nadia Magnenat Thalmann
16 - Using Behavioural Rules in Animation, Pages 217-232,CP1-CP4,233-234, Colin Beardon, Victor Ye
17 - A Multi-sensor Approach for Grasping and 3D Interaction, Pages 235-253, Zhiyong Huang, Ronan Boulic, Nadia Magnenat Thalmann, Daniel Thalmann
18 - Actors, Performance and Drama in Virtual Worlds, Pages 255-265, Maggie Cooper, Ivor Benjamin
19 - A Method of Expression of Space Phenomena with CG Animation: the Collision of the Comet Shoemaker-Levy 9 with Jupiter in July 1994, Pages 267-280, Shogo Tokai, Takami Yasuda, Shigeki Yokoi, Jun-ichiro Toriwaki
20 - The Making of the Xian Terra-cotta Soldiers, Pages 281-295, Nadia Magnenat Thalmann, Igor Sunday Pandzic, Jean-Claude Moussaly, Daniel Thalmann, Zhyong Huang, Jianhua Shen
21 - xXX: A Modular System for Manipulating Image Sequences, Pages 297-310, Frank Van Reeth, Karin Coninx, Eddy Flerackers
22 - Ridges and Ravines on a Surface and Related Geometry of Skeletons, Caustics, and Wavefronts, Pages 311-326, E.V. Anoshkina, A.G. Belyaev, R. Huang, T.L. Kunii
23 - Reliable Interrogation of 3D Non-linear Geophysical Databases, Pages 327-341, SΓ©amus T. Tuohy, John W. Yoon, Nicholas M. Patrikalakis
24 - Visualization Market Trends: An Industrial Briefing, Pages 343-354, Mikael Jern
25 - Annotating Real-World Objects Using Augmented Reality, Pages 357-370, Eric Rose, David Breen, Klaus H. Ahlers, Chris Crampton, Mihran Tuceryan, Ross Whitaker, Douglas Greer
26 - Virtual Sensors and Mobile Robotics, Pages 371-379, Pierre-Jean Erard, Claude Fuhrer, Laurent Iff
27 - A Study of Virtual Manipulation of Elastic Objects, Pages 381-391, Shin-ya Miyazaki, Masao Ishiguro, Takami Yasuda, Shigeki Yokoi, Jun-ichiro Toriwaki
28 - Data Retrieval Through Virtual Experimentation, Pages 393-409, Andrew Johnson, Farshad Fotouhi
29 - Automatic Task Generation and View Control for 3D Graphical Manual, Pages 411-420, Tat-Seng Chua
30 - Hardware Architecture of a Real-Time Simulator for the CORDIS-ANIMA System: Physical Models, Images, Gestures, Sounds, Pages 421-434, Claude Uhl, Annie Luciani, Jean-Loup Florens
31 - Simulation of a Growing Mammalian Cell Colony: Collision-based Packing Algorithm for Deformable Particles, Pages 437-447, Vladimir V. Savchenko, Alexei G. Basnakian, Alexander A. Pasko, Sergey V. Ten, Runhe Huang
32 - Soft Cellular Modelling: A Technique for the Simulation of Non-rigid Materials, Pages 449-460, Matthew Holton, Simon Alexander
33 - Physical Modelling for Animating Cloth Motion, Pages 461-474, Li Ling, Murali Damodaran, Robert Kheng Leng Gay
34 - The Particular Problem of Arthroscopic Surgical Simulation - A Preliminary Report, Pages 475-482, R.J. Hollands, E.A. Trowbridge, D. Bickerstaff, J.B. Edwards, N. Mort
35 - A Virtual Scene Simulation System for City Planning, Pages 483-496, Tetsuya Fujii, Kazuhiko Imamura, Takami Yasuda, Shigeki Yokoi, Jun-ichiro Toriwaki
Index, Pages 497-503


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