Possibly the most comprehensive overview of computer graphics as seen in the context of geometric modeling, this two volume work covers implementation and theory in a thorough and systematic fashion. Computer Graphics and Geometric Modeling: Implementation and Algorithms covers the computer graphics
Computer Graphics and Geometric Modeling
β Scribed by David Salomon (auth.)
- Publisher
- Springer-Verlag New York
- Year
- 1999
- Tongue
- English
- Leaves
- 861
- Edition
- 1
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
Joseph-Louis Lagrange (1736-1813), one of the greatest mathematicians of the 18th century, made important contributions to the theory of numbers and to analytical and celestial mechanics. His most important work is Mecanique Analytique (1788), the textbook on which all subsequent work in this field is based. A contempoΒ rary reader is surprised to find no diagrams or figures of any kind in this book on mechanics. This reflects one extreme approach to graphics, namely considering it unimportant or even detracting as a teaching tool and not using it. Today, of course, this approach is unthinkable. Graphics, especially computer graphics, is commonly used in texts, advertisements, and movies to illustrate concepts, to emphasize points being discussed, and to entertain. Our approach to graphics has been completely reversed since the days of LaΒ grange, and it seems that much of this change is due to the use of computers. Computer graphics today is a mature, successful, and growing field. It is used by many people for many purposes and it is enjoyed by even more people. One criterion for the maturity of a field of study is its size. When a certain discipline becomes so big that no one person can keep all of it in their head, we say that that discipline has matured (or has come of age). This is what happened to computer graphics in the last decade or so.
β¦ Table of Contents
Front Matter....Pages i-xix
First Principles....Pages 1-26
Scan-Converting Methods....Pages 27-57
Transformations and Projections....Pages 59-171
Curves....Pages 173-413
Surfaces....Pages 415-536
Rendering....Pages 537-556
Color....Pages 557-573
Computer Animation....Pages 575-608
Image Compression....Pages 609-660
Short Topics....Pages 661-691
Back Matter....Pages 693-852
β¦ Subjects
Computer Graphics; Applications of Mathematics
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