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Computer-graphic facial reconstruction

✍ Scribed by John G. Clement, Murray K. Marks


Publisher
Elsevier Academic Press
Year
2005
Tongue
English
Leaves
409
Edition
1
Category
Library

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✦ Synopsis


This unique books looks at a cost-efficient, fast and accurate means of facial reconstruction--from segmented, decomposed, or skeletal remains--using computer-graphic and computational means.

Computer-Graphic Facial Reconstruction is designed as a valuable resource for those scientists designing new research projects and protocols, as well as a practical handbook of methods and techniques for medico-legal practitioners who actually identify the faceless victims of crime. It looks at a variety of approaches: artificial intelligence using neural networks, case-based reasoning, Baysian belief systems, along with a variety of imaging methods: radiological, CT, MRI and the use of imaging devices.

The methods described in this book complement, or may even replace, the less-reliable, more traditional means of securing identification by presumptive means, i.e., recognition of clothing, personal effects and clay reconstruction.

- Covers cutting-edge technologies in the context of historical forensic reconstruction methods
- Features stellar authors from around the globe
- Bridges the areas of computer graphics, animation, and forensic anthropology

✦ Table of Contents


Content: Foreword / Peter Vanezis --
Preface --
Acknowledgements --
About the editors --
List of contributors --
pt. I. History and background. 1. Introduction to facial reconstruction / John G. Clement and Murray K. Marks
2. Classical non-computer-assisted craniofacial reconstruction / Gérald Quatrehomme and Gérard Subsol
3. The wisdom of bones: facial approximation on the skull / Ronn Taylor and Pamela Craig
4. Three-dimensional quantification of facial shape / C. David L. Thomas
5. Automatic 3D facial reconstruction by feature-based registration of a reference head / Gérard Subsol and Gérald Quatrehomme --
pt. II. Concents and creation of facial reconstruction models. 6. Two-dimensional computer-generated average human face morphology and facial approximation / Carl N. Stephan [and others]
7. Predicting the most probable facial features using Bayesian networks, mathematical morphology, and computer graphics / Juan E. Vargas and Luis Enrique Sucar
8. Face reconstructions using flesh deformation modes / Peter Tu [and others]
9. Digital 3D reconstruction of skulls from fragments using SLT and CAD/CAM tools / Joerg Subke
10. Forensic facial reconstruction using computer modeling software / Stephanie L. Davy [and others] --
pt. III. Perception, recognition, and identity. 11. Ceiling recognition limits of two-dimensional facial approximations constructed using averages / Carl N. Stephan [and others]
12. Utilization of 3D cephalometric finite-element modeling for measuring human facial soft-tissue thickness / B. Kusnoto [and others]
13. Computer-aided dental identification: developing objective criteria for comparisons of orofacial skeletal characteristics to prove human identity / David R. Senn and Paula Brumit
14. Two methodologies of memory research: "explanation-testing" and "reconstruction" / Sam S. Rakover
15. Using laser scans to study face perception / Harold Hill --
pt. IV. Applications of computer-graphic facial reconstruction. 16. Investigation of ethnic differences in facial morphology by three-dimensional averaging / Ashraf I. Shaweesh, C. David L. Thomas, and John G. Clement
17. Estimation and animation of faces using facial motion mapping and a 3D face database / Takaaki Kuratate, Eric Vatikiotis-Bateson, and Hani Camille Yehia
18. Facial image identification system based on 3D physiognomic data / Mineo Yoshino
19. A new retrieval system using a 3D facial image database / Mineo Yoshino --
Author index --
Subject index.


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