<p><span>Video and computer games in their cultural contexts.</span><span><br></span></p><p><span>As the popularity of computer games has exploded over the past decade, both scholars and game industry professionals have recognized the necessity of treating games less as frivolous entertainment and m
Computer Games and Language Learning
β Scribed by Mark Peterson (auth.)
- Publisher
- Palgrave Macmillan US
- Year
- 2013
- Tongue
- English
- Leaves
- 180
- Series
- Palgrave Macmillanβs Digital Education and Learning
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Table of Contents
Front Matter....Pages i-xvi
CALL and New Digital Technologies....Pages 1-13
Computer Games: Definitions, Theories, Elements, and Genres....Pages 15-31
Computer Games and Learning....Pages 33-50
Computer Games and Language Learning: Theoretical Rationales....Pages 51-60
Early Research on the Use of Computer Games in CALL: An Overview....Pages 61-72
Recent Studies on Computer Gaming in CALL: An Analysis of Findings....Pages 73-100
The Use of a MMORPG in CALL: A Case Study....Pages 101-127
Conclusions and Future Directions....Pages 129-142
Back Matter....Pages 143-167
β¦ Subjects
English; Education, general; Computer Science, general; Language Teaching; Language Education; Teaching and Teacher Education
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