𝔖 Scriptorium
✦   LIBER   ✦

πŸ“

Computer Games and Language Learning

✍ Scribed by Mark Peterson (auth.)


Publisher
Palgrave Macmillan US
Year
2013
Tongue
English
Leaves
180
Series
Palgrave Macmillan’s Digital Education and Learning
Category
Library

⬇  Acquire This Volume

No coin nor oath required. For personal study only.

✦ Table of Contents


Front Matter....Pages i-xvi
CALL and New Digital Technologies....Pages 1-13
Computer Games: Definitions, Theories, Elements, and Genres....Pages 15-31
Computer Games and Learning....Pages 33-50
Computer Games and Language Learning: Theoretical Rationales....Pages 51-60
Early Research on the Use of Computer Games in CALL: An Overview....Pages 61-72
Recent Studies on Computer Gaming in CALL: An Analysis of Findings....Pages 73-100
The Use of a MMORPG in CALL: A Case Study....Pages 101-127
Conclusions and Future Directions....Pages 129-142
Back Matter....Pages 143-167

✦ Subjects


English; Education, general; Computer Science, general; Language Teaching; Language Education; Teaching and Teacher Education


πŸ“œ SIMILAR VOLUMES


Game Work: Language, Power, and Computer
✍ Ken S. McAllister πŸ“‚ Library πŸ“… 2005 πŸ› University of Alabama Press 🌐 English

<p><span>Video and computer games in their cultural contexts.</span><span><br></span></p><p><span>As the popularity of computer games has exploded over the past decade, both scholars and game industry professionals have recognized the necessity of treating games less as frivolous entertainment and m

Computer Games and Team and Individual L
✍ Harry ONeil, Harry ONeil, Ray Perez πŸ“‚ Library πŸ“… 2007 πŸ› Elsevier Science 🌐 English

Documents research on the impact of computer games on the learning of adults. Computer games and learning are characterized from a series of different theoretical and empirical viewpoints. Both civilian sector and military applications are presented. While effectiveness of game environments to suppo

Digital games in language learning and t
✍ Reinders, Hayo πŸ“‚ Library πŸ“… 2012 πŸ› Palgrave Macmillan 🌐 English

Recent years have seen a growing interest in the pedagogical benefits of digital games, which have the potential to engage learners and to encourage interaction in the target language. The use of digital games in language education is based on the premise that successful learning is integrated into

Digital Games in Language Learning and T
✍ Hayo Reinders (eds.) πŸ“‚ Library πŸ“… 2012 πŸ› Palgrave Macmillan UK 🌐 English

<p>This edited volume explores how digital games have the potential to engage learners both within and outside the classroom and to encourage interaction in the target language. This is the first dedicated collection of papers to bring together state-of-the-art research in game-based learning.</p>

Games for language learning
✍ Buckby, Michael; Betteridge, David; Wright, Andrew πŸ“‚ Library πŸ“… 1984 πŸ› Cambridge University Press 🌐 English

Games provide meaningful and enjoyable language practice at all levels and for all age groups. They can be used to practise any of the skills - speaking, listening, reading and writing - at any stage of the learning process, from controlled repetition through guided practice to free expression. To e