Computer games, self-esteem and gratific
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John Colwell; Clare Grady; Sarah Rhaiti
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Article
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1995
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John Wiley and Sons
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English
β 780 KB
## Abstract Playing computer games has become an increasingly popular leisure time activity amongst adolescents, but concerns have been expressed over possible associated consequences. One research area has investigated reasons for playing, and two prior explanations relate it to the functional con