UX designers today can piece together several frameworks and have a new website or app up and running in a matter of days--as long as everyone on the project has the same vision, that is. Implementing a product is no longer a problem, but collaboration often is. This practical guide provides tools a
Collaborative product design: working better together for better UX
β Scribed by Govella, Austin
- Publisher
- O'Reilly Media
- Year
- 2019
- Tongue
- English
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
Design and collaboration. The elements of design: think-make-check and the four models -- Fidelity: check the right things with the right people -- The elements of collaboration: shared understanding, inclusion, and trust -- Collaboration in practice: frame, facilitate, and finish -- Project strategy. The strategic landscape -- Identify project goals with goal mapping -- Identify a concrete vision for success -- Document and share project goals and vision -- Users. Users and user research -- Identify users with the Bull's Eye Canvas -- Explore user attributes with the profile Canvas -- User needs and preferences with the attributes grid -- Document and share user models -- Interactions. Elements of interactions -- Identify what to build with Touchpoint maps -- Understand how products fit together with Journey maps -- Interfaces. The visible and invisible parts of an interface -- Design interfaces with 4-corners -- Strategies for sketching interfaces -- Choose the right interface model: wireframes, comps, or prototypes? -- Checks. Checks (and balances).
β¦ Table of Contents
Design and collaboration. The elements of design: think-make-check and the four models --
Fidelity: check the right things with the right people --
The elements of collaboration: shared understanding, inclusion, and trust --
Collaboration in practice: frame, facilitate, and finish --
Project strategy. The strategic landscape --
Identify project goals with goal mapping --
Identify a concrete vision for success --
Document and share project goals and vision --
Users. Users and user research --
Identify users with the Bull's Eye Canvas --
Explore user attributes with the profile Canvas --
User needs and preferences with the attributes grid --
Document and share user models --
Interactions. Elements of interactions --
Identify what to build with Touchpoint maps --
Understand how products fit together with Journey maps --
Interfaces. The visible and invisible parts of an interface --
Design interfaces with 4-corners --
Strategies for sketching interfaces --
Choose the right interface model: wireframes, comps, or prototypes? --
Checks. Checks (and balances).
β¦ Subjects
Application software--Design;COMPUTERS / Computer Literacy;COMPUTERS / Computer Science;COMPUTERS / Data Processing;COMPUTERS / Hardware / General;COMPUTERS / Information Technology;COMPUTERS / Machine Theory;COMPUTERS / Reference;User-centered system design;User-centered system design--Social aspects;Web sites--Design;Electronic books;Web sites -- Design;Application software -- Design;User-centered system design -- Social aspects
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