<p><p>This book presents new ways of facilitating design thinking, through the combination of cognitive design strategies and information technologies. It provides readers with an in-depth understanding of the traditional and digital design processes and activities that are employed in architecture,
Collaboration in Creative Design: Methods and Tools
β Scribed by Panos Markopoulos, Jean-Bernard Martens, Julian Malins, Karin Coninx, Aggelos Liapis (eds.)
- Publisher
- Springer International Publishing
- Year
- 2016
- Tongue
- English
- Leaves
- 388
- Edition
- 1
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
This book presents a number of new methods, tools, and approaches aimed to assist researchers and designers during the early stages of the design process, focusing on the need to approach the development of new interactive products, systems and related services by closely observing the needs of potential end-users through adopting a design thinking approach.
A wide range of design approaches are explored, some emphasizing on the physicality of interaction and the products designed, others exploring interactive design and the emerging user experience (UX) with a focus on the value to the end-user. Contemporary design processes and the role of software tools to support design are also discussed. The researchers draw their expertise from a wide range of fields and it is this interdisciplinary approach which provides a unique perspective resulting in a flexible collection of methods that can be applied to a wide range of design contexts.
Interaction and UX designers and product design specialists will all find Collaboration in Creative Design an essential read.
β¦ Table of Contents
Front Matter....Pages i-ix
Creativity and Collaboration in Early Design....Pages 1-9
Front Matter....Pages 11-11
Two Heads Are Better Than One: Principles for Collaborative Design Practice....Pages 13-31
Probing β Two Perspectives to Participation....Pages 33-51
Supporting Early Design Through Conjoint Trends Analysis Methods and the TRENDS System....Pages 53-72
Front Matter....Pages 73-73
Designing with Cards....Pages 75-95
Combining User Needs and Stakeholder Requirements: The Value Design Method....Pages 97-119
Crowdsourcing User and Design Research....Pages 121-148
Cardboard Modeling: Exploring, Experiencing and Communicating....Pages 149-177
Front Matter....Pages 179-179
STORYPLY: Designing for User Experiences Using Storycraft....Pages 181-210
Storyboards as a Lingua Franca in Multidisciplinary Design Teams....Pages 211-231
Co-Constructing New Concept Stories with Users....Pages 233-249
idAnimate β Supporting Conceptual Design with Animation-Sketching....Pages 251-270
Using Video for Early Interaction Design....Pages 271-293
Front Matter....Pages 295-295
Early Stage Creative Design Collaboration: A Survey of Current Practice....Pages 297-318
Using the Bright Sparks Software Tool During Creative Design Work....Pages 319-335
From the Real to the Virtual: Developing Improved Software Using Design Thinking....Pages 337-349
Design and Data: Strategies for Designing Information Products in Team Settings....Pages 351-378
Decrypting the IT Needs of the Designer During the Creative Stages of the Design Process....Pages 379-393
β¦ Subjects
User Interfaces and Human Computer Interaction; Interaction Design; Engineering Design
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