<p><b>The one-stop resource for all your Python queries</b></p> <p>Powerful and flexible, Python is one of the most popular programming languages in the world. It's got all the right stuff for the software driving the cutting-edge of the development world―machine learning, robotics, artificial intel
Coding All-in-One For Dummies (For Dummies (Computer/Tech))
✍ Scribed by Chris Minnick
- Publisher
- For Dummies
- Year
- 2022
- Tongue
- English
- Leaves
- 915
- Edition
- 2
- Category
- Library
No coin nor oath required. For personal study only.
✦ Synopsis
The go-to guide for learning coding from the ground-up
Adding some coding know-how to your skills can help launch a new career or bolster an old one. Coding All-in-One For Dummies offers an ideal starting place for learning the languages that make technology go. This edition gets you started with a helpful explanation of how coding works and how it’s applied in the real-world before setting you on a path toward writing code for web building, mobile application development, and data analysis. Add coding to your skillset for your existing career, or begin the exciting transition into life as a professional developer—Dummies makes it easy.
- Learn coding basics and how to apply them
- Analyze data and automate routine tasks on the job
- Get the foundation you need to launch a career as a coder
- Add HTML, JavaScript, and Python know-how to your resume
This book serves up insight on the basics of coding, designed to be easy to follow, even if you’ve never written a line of code in your life. You can do this.
✦ Table of Contents
Title Page
Copyright Page
Table of Contents
Introduction
About This Book
Foolish Assumptions
Icons Used in This Book
Beyond the Book
Where to Go from Here
Book 1 Getting Started with Coding
Chapter 1 What Is Coding?
Defining What Code Is
Following instructions
Writing code with some Angry Birds
Understanding What Coding Can Do for You
Eating the world with software
Coding on the job
Scratching your own itch (and becoming rich and famous)
Surveying the Types of Programming Languages
Comparing low-level and high-level programming languages
Contrasting compiled code and interpreted code
Programming for the web
Taking a Tour of a Web App Built with Code
Defining the app’s purpose and scope
Standing on the shoulders of giants
Chapter 2 Programming for the Web
Displaying Web Pages on Your Desktop and Mobile Device
Hacking your favorite news website
Understanding how the World Wide Web works
Watching out for your frontend and backend
Defining web and mobile applications
Coding Web Applications
Starting with HTML, CSS, and JavaScript
Adding logic with Python, Ruby, or PHP
Coding Mobile Applications
Building mobile web apps
Building native mobile apps
Deploying Web Applications in the Cloud
Chapter 3 Becoming a Programmer
Writing Code Using a Process
Researching what you want to build
Designing your app
Coding your app
Debugging your code
Picking Tools for the Job
Working offline
Working online with CodeSandbox.io
Book 2 Basic Web Coding
Chapter 1 Exploring Basic HTML
What Does HTML Do?
Understanding HTML Structure
Identifying elements
Featuring your best attribute
Standing head, title, and body above the rest
Getting Familiar with Common HTML Tasks and Elements
Writing headlines
Organizing text in paragraphs
Linking to your (heart’s) content
Adding images
Styling Me Pretty
Highlighting with bold, italics, underline, and strikethrough
Raising and lowering text with superscript and subscript
Building Your First Website Using HTML
Chapter 2 Getting More Out of HTML
Organizing Content on the Page
Listing Data
Creating ordered and unordered lists
Nesting lists
Putting Data in Tables
Basic table structuring
Stretching table columns and rows
Aligning tables and cells
Filling Out Forms
Understanding how forms work
Creating basic forms
Practicing More with HTML
Chapter 3 Getting Stylish with CSS
What Does CSS Do?
CSS Structure
Choosing the element to style
My property has value
Hacking the CSS on your favorite website
Common CSS Tasks and Selectors
Font gymnastics: Size, color, style, family, and decoration
Customizing links
Adding background images and styling foreground images
Getting Stylish
Adding CSS to your HTML
Practicing with CSS
Chapter 4 Next Steps with CSS
Styling (More) Elements on Your Page
Styling lists
Designing tables
Selecting Elements to Style
Styling specific elements
Naming HTML elements
Aligning and Laying Out Your Elements
Organizing data on the page
Shaping the div
Understanding the box model
Positioning the boxes
Writing More Advanced CSS
Chapter 5 Responsive Layouts with Flexbox
Introducing Responsive Design
The web is mobile
Why are so many sites mobile-unfriendly?
Introducing mobile-first design
Making responsive web pages with the viewport meta tag
Using Flexbox
Creating boxes
Thinking in one dimension
Using multi-line containers
Make no assumptions
Aligning on the cross-axis
Aligning on the main axis
Modifying flexible boxes
Changing the order of items
Experimenting with Flexbox
Chapter 6 Styling with Bootstrap
Figuring Out What Bootstrap Does
Installing Bootstrap
Understanding the Layout Options
Lining up on the grid system
Dragging and dropping to a website
Using predefined templates
Adapting layout for mobile, tablet, and desktop
Coding Basic Web Page Elements
Designing buttons
Navigating with toolbars
Adding icons
Practicing with Bootstrap
Book 3 Advanced Web Coding
Chapter 1 What Is JavaScript?
What Is JavaScript?
The Eich-man cometh
Mocha-licious
We need more effects!
JavaScript Grows Up
Dynamic scripting language
What does JavaScript do?
Why JavaScript?
JavaScript is easy to learn!
JavaScript is everywhere!
JavaScript is powerful!
JavaScript is in demand!
Chapter 2 Writing Your First JavaScript Program
Setting Up Your Development Environment
Downloading and installing Chrome
Downloading and installing a code editor
Reading JavaScript Code
Running JavaScript in the Browser Window
Using JavaScript in an HTML event attribute
Using JavaScript in a script element
Including external JavaScript files
Using the JavaScript Developer Console
Commenting Your Code
Single-line comments
Multi-line comments
Using comments to prevent code execution
Chapter 3 Working with Variables
Understanding Variables
Initializing Variables
Understanding Global and Local Scope
Naming Variables
Creating Constants Using the const Keyword
Working with Data Types
Number data type
bigInt data type
String data type
Boolean data type
NaN data type
Undefined data type
Symbol data type
Chapter 4 Understanding Arrays
Making a List
Array Fundamentals
Arrays are zero-indexed
Arrays can store any type of data
Creating Arrays
Using the new keyword method
Array literal
Populating Arrays
Understanding Multidimensional Arrays
Accessing Array Elements
Looping through arrays
Array properties
Array methods
Using array methods
Chapter 5 Working with Operators, Expressions, and Statements
Express Yourself
Hello, Operator
Operator precedence
Using parentheses
Types of Operators
Assignment operators
Comparison operators
Arithmetic operators
String operator
Bitwise operators
Logical operators
Special operators
Combining operators
Chapter 6 Getting into the Flow with Loops and Branches
Branching Out
if . . . else statements
Switch statements
Here We Go: Loop De Loop
for loops
Looping through an array
for . . . in loops
while loops
do . . . while loops
break and continue statements
Chapter 7 Getting Functional
Understanding the Function of Functions
Using Function Terminology
Defining a function
Function head
Function body
Calling a function
Defining parameters and passing arguments
Returning a value
The Benefits of Using Functions
Writing Functions
Returning Values
Passing and Using Arguments
Passing arguments by value
Passing arguments by reference
Calling a function without all the arguments
Setting default parameter values
Calling a function with more arguments than parameters
Getting into arguments with the arguments object
Understanding Function Scope
Creating Anonymous Functions
Knowing the differences between anonymous and named functions
Arrow functions
Doing it Again with Recursion
Functions within Functions
Chapter 8 Making and Using Objects
Object of My Desire
Creating Objects
Defining objects with object literals
Defining objects with a constructor function
Making objects with class
Using Object.create
Retrieving and Setting Object Properties
Using dot notation
Using square bracket notation
Deleting Properties
Working with Methods
Using this
An Object-Oriented Way to Become Wealthy: Inheritance
Creating an object using inheritance
Modifying an object type
Chapter 9 Controlling the Browser with the Window Object
Understanding the Browser Environment
The user interface
Loader
HTML parsing
CSS parsing
JavaScript parsing
Layout and rendering
Investigating the BOM
The Navigator object
The Window object
Using the Window object’s methods
Chapter 10 Manipulating Documents with the DOM
Understanding the DOM
Understanding Node Relationships
Using the Document Object’s Properties and Methods
Using the Element Object’s Properties and Methods
Working with the Contents of Elements
innerHTML
Setting attributes
Getting Elements by ID, Tag Name, or Class
getElementById
getElementsByTagName
getElementsByClassName
Using the Attribute Object’s Properties
Creating and Appending Elements
Removing Elements
Chapter 11 Using Events in JavaScript
Knowing Your Events
Handling Events
Using inline event handlers
Event handling using element properties
Event handling using addEventListener
Stopping propagation
Chapter 12 Integrating Input and Output
Understanding HTML Forms
The form element
The label element
The input element
The select element
The textarea element
The button element
Working with the Form Object
Using Form properties
Using the Form object’s methods
Accessing form elements
Getting and setting form element values
Validating user input
Chapter 13 Understanding Callbacks and Closures
What Are Callbacks?
Passing functions as arguments
Writing functions with callbacks
Using named callback functions
Understanding Closures
Using Closures
Chapter 14 Embracing AJAX and JSON
Working behind the Scenes with AJAX
AJAX examples
Viewing AJAX in action
Using the XMLHttpRequest object
Working with the same-origin policy
Using CORS, the silver bullet for AJAX requests
Putting Objects in Motion with JSON
Book 4 Creating Mobile Apps
Chapter 1 What Is Flutter?
All About Hardware and Software
Where Does Flutter Fit In?
Cross-platform development
A quick-and-easy development cycle
A great way to think about app development
Enough New Terminology! What’s Next?
Chapter 2 Setting Up Your Computer for Mobile App Development
The Stuff You Need
What to Do
Getting and installing the stuff
For Mac users only
Configuring Android Studio
Running your first app
Dealing with the Devil’s Details
On installing Android Studio
On launching Android Studio for the first time
On adding virtual devices
On installing Flutter
Divisiveness Among Devices
Running apps on an Android device
Testing apps on a physical device
Using Android Studio
Starting up
The main window
Running This Book’s Sample Programs
Enjoying reruns
If you’re finicky . . .
Chapter 3 “Hello” from Flutter
First Things First: Creating a Flutter Project
What’s it all about?
A constructor’s parameters
A note about punctuation
Don’t relent — simply indent
Classes, Objects, and Widgets
A brief treatise on “within-ness”
The documentation is your friend
Making Things Look Nicer
Creating a scaffold
Adding visual tweaks
Dart’s enum feature
Hello from sunny California!
Adding another widget
Centering the text (Part 1)
Centering the text (Part 2)
Displaying an image
Hey, Wait a Minute . . .
Chapter 4 Hello Again
Creating and Using a Function
The function declaration
A function call
Parameters and the return value
Programming in Dart: The Small Stuff
Statements and declarations
Dart’s typing feature
Literals, variables, and expressions
Two for the price of one
Dart’s var keyword
Built-in types
Types that aren’t built-in
Using import declarations
Creating Function Declaration Variations
Type names in function declarations
Naming your parameters
What about the build function?
More Fun to Come!
Chapter 5 Making Things Happen
Let’s All Press a Floating Action Button
Stateless widgets and stateful widgets
Widgets have methods
Pay no attention to the framework behind the curtain
Enhancing Your App
More parameters, please
The override annotation
What does
Anonymous functions
What belongs where
Names that start with an underscore
Whew!
Chapter 6 Laying Things Out
Understanding the Big Picture
Creating bite-size pieces of code
Creating a parameter list
Living color
Adding padding
Your humble servant, the Column widget
The SizedBox widget
Your friend, the Container widget
Nesting Rows and Columns
Introducing More Levels of Nesting
Using the Expanded Widget
Expanded versus unexpanded
Expanded widget saves the day
Flexing some muscles
How Big Is My Device?
Chapter 7 Interacting with the User
A Simple Switch
Dart’s const keyword
Compatible or NOT?
Wait For It!
How Much Do You Love Flutter?
Dealing with Text Fields
Callouts 1 and 2
Callout 3
Callout 4
Callout 5
Creating Radio Buttons
Creating an enum
Building the radio group
Displaying the user’s choice
Creating a Drop-Down Button
Building the drop-down button
The little Reset button
Making a map
Onward and Upward
Chapter 8 Navigation, Lists, and Other Goodies
Extending a Dart Class
Navigating from One Page to Another
An icon on a button
Pushing and popping
Passing Data from the Source to a Destination
Passing Data Back to the Source
Dart’s async and await keywords
Taking control of the app bar’s Back button
Passing Data in Both Directions
Creating Named Routes
Creating a List
The ListView widget
Creating list items one-by-one
Making loops with Dart
Fetching Data from the Internet
Using a public API
Sending an URL to a server
Making sense of a JSON response
What’s Next?
Chapter 9 Moving Right Along . . .
Setting the Stage for Flutter Animation
Moving Along a Straight Line
Bouncing Around
Animating Size and Color Changes
Moving Along a Curve
Dragging Things Around
Tearing Things Up
Book 5 Getting Started with Python
Chapter 1 Wrapping Your Head around Python
What Does Python Do?
Defining Python Structure
Understanding the Zen of Python
Styling and spacing
Coding Common Python Tasks and Commands
Defining data types and variables
Computing simple and advanced math
Using strings and special characters
Deciding with conditionals: if, elif, else
Input and output
Shaping Your Strings
Dot notation with upper(), lower(), capitalize(), and strip()
String formatting with %
Chapter 2 Installing a Python Distribution
Using Anaconda
Getting Anaconda
Defining why Anaconda is used in this book
Installing Anaconda on Linux
Installing Anaconda on macOS X
Installing Anaconda on Windows
Downloading the Data Sets and Example Code
Starting Anaconda Navigator
Using Jupyter Notebook
Defining the code repository
Understanding the data sets used in this book
Chapter 3 Working with Real Data
Uploading, Streaming, and Sampling Data
Uploading small amounts of data into memory
Streaming large amounts of data into memory
Generating variations on image data
Sampling data in different ways
Accessing Data in Structured Flat-File Form
Reading from a text file
Reading CSV-delimited format
Reading Excel and other Microsoft Office files
Sending Data in Unstructured File Form
Managing Data from Relational Databases
Interacting with Data from NoSQL Databases
Accessing Data from the Web
Accessing XML data
Using read_xml
Book 6 Data Analysis with Python
Chapter 1 Conditioning Your Data
Juggling between NumPy and pandas
Knowing when to use NumPy
Knowing when to use pandas
Validating Your Data
Figuring out what’s in your data
Removing duplicates
Creating a data map and data plan
Manipulating Categorical Variables
Creating categorical variables
Renaming levels
Combining levels
Dealing with Dates in Your Data
Formatting date and time values
Using the right time transformation
Dealing with Missing Data
Finding the missing data
Encoding missingness
Imputing missing data
Slicing and Dicing: Filtering and Selecting Data
Slicing rows
Slicing columns
Dicing
Concatenating and Transforming
Adding new cases and variables
Removing data
Sorting and shuffling
Aggregating Data at Any Level
Chapter 2 Shaping Data
Working with HTML Pages
Parsing XML and HTML
Using XPath for data extraction
Working with Raw Text
Dealing with Unicode
Stemming and removing stop words
Introducing regular expressions
Using the Bag of Words Model and Beyond
Understanding the bag of words model
Working with n-grams
Implementing TF-IDF transformations
Working with Graph Data
Understanding the adjacency matrix
Using NetworkX basics
Chapter 3 Getting a Crash Course in MatPlotLib
Starting with a Graph
Defining the plot
Drawing multiple lines and plots
Saving your work
Setting the Axis, Ticks, Grids
Getting the axes
Formatting the axes
Adding grids
Defining the Line Appearance
Working with line styles
Using colors
Adding markers
Using Labels, Annotations, and Legends
Adding labels
Annotating the chart
Creating a legend
Chapter 4 Visualizing the Data
Choosing the Right Graph
Showing parts of a whole with pie charts
Creating comparisons with bar charts
Showing distributions using histograms
Depicting groups using box plots
Seeing data patterns using scatterplots
Creating Advanced Scatterplots
Depicting groups
Showing correlations
Plotting Time Series
Representing time on axes
Plotting trends over time
Visualizing Graphs
Developing undirected graphs
Developing directed graphs
Book 7 Career Building with Coding
Chapter 1 Exploring Coding Career Paths
Augmenting Your Existing Job
Creative design
Content and editorial
Human resources
Product management
Sales and marketing
Legal
Finding a New Coding Job
Frontend web development
Backend web development
Mobile application development
Data analysis
Chapter 2 Exploring Undergraduate and Graduate Degrees
Getting a College Degree
College computer science curriculum
Doing extracurricular activities
Two-year versus four-year school
Enrolling in an Advanced Degree Program
Graduate school computer science curriculum
Performing research
Interning to Build Credibility
Types of internship programs
Securing an internship
Chapter 3 Training on the Job
Taking a Work Project to the Next Level
Learning on the Job and After Work
Training on the job
Learning after work
Freelancing to Build Confidence and Skills
Transitioning to a New Role
Assessing your current role
Networking with developers
Identifying roles that match your interest and skills
Chapter 4 Coding Career Myths
You Must Be Good at Math
You Must Have Studied Engineering
You Can Learn Coding in a Few Weeks
You Need a Great Idea to Start Coding
Ruby Is Better than Python
Only College Graduates Receive Coding Offers
You Must Have Experience
Tech Companies Don’t Hire Women or Minorities
The Highest Paying Coding Jobs Are in San Francisco
Your Previous Experience Isn’t Relevant
Index
EULA
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