The widely varying experiences of players of digital games challenge the notions that there is only one correct way to play a game. Some players routinely use cheat codes, consult strategy guides, or buy and sell in-game accounts, while others consi
Co-creating Videogames
โ Scribed by John Banks
- Publisher
- Bloomsbury Academic
- Year
- 2013
- Tongue
- English
- Leaves
- 201
- Category
- Library
No coin nor oath required. For personal study only.
โฆ Synopsis
Co-creativity has become a significant cultural and economic phenomenon. Media consumers have become media producers. This book offers a rich description and analysis of the emerging participatory, co-creative relationships within the videogames industry. Banks discusses the challenges of incorporating these co-creative relationships into the development process. Drawing on a decade of research within the industry, the book gives us valuable insight into the continually changing and growing world of video games.
โฆ Table of Contents
Cover
Half-title
Title
Copyright
Dedication
Contents
Acknowledgements
Introduction: Co-creating matters
1 Situating co-creativity
Auran and Dark Reign
The new participatory culture?
Visiting Maxis
Lucy Bradshaw โ Studio head
โThe relationshipโ
Dan Moskowitz: Lead engineer
Morgan Roarity: Chief operations officer
Stone Librande โ Lead designer
2 Co-creative technologies
Introduction
Auranโs game-engine project
ActorโNetwork Theory
Making SAGE
Interviewing Auran: Multiplying SAGEs
SAGE team lead programmer
SAGE team programmer
The graphic artists
Multiple engines?
The call to participate
3 Co-creating Trainz
From ethnographer to online community relations manager
The train simulator fan network
User-created content and the Trainz development project
An uneasy alliance
How steam came to Trainz
4 Co-creative labour? (with Sal Humphreys)
โWorking for nothingโ
User co-creation and labour
Trainz and the work of co-creating
Disorganized networks
The shape of new labour relations?
5 Co-creative expertise
Distributing expertise
โItโs your game nowโ? Negotiating gamer expertise
โInteractional expertiseโ and co-creative trading zones
6 Modelling co-creativity: A co-evolutionary approach (with Jason Potts)
โHow do you make this damned thing work?โ
The problem of incentives and motivations
Attention economy dynamics
Minecraft โ crafting co-creative culture
Entrepreneurial co-creativity
Explaining co-creation: Markets or culture?
Co-evolving markets and culture
Multiple games
Accounting for co-creative value
Whither markets?
Conclusion: Crafting co-creative culture (in conversation with Will Wright)
Growing knowledge and co-creativity
Notes
Bibliography
Index
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