๐”– Scriptorium
โœฆ   LIBER   โœฆ

๐Ÿ“

Classic Game Programming on the NES: Make your own retro video game

โœ Scribed by Tony Cruise


Publisher
Manning
Year
2024
Tongue
English
Leaves
320
Category
Library

โฌ‡  Acquire This Volume

No coin nor oath required. For personal study only.

โœฆ Synopsis


Build your own retro games for the Nintendo Entertainment System.

Do you have an amazing idea for a NES game youโ€™ve been itching to turn into reality?
Classic Game Programming on the NES will show you how. This all-practical beginner's guide is full of step-by-step guidance on everything from graphics and music, to enemy AI, to the 6502 Assembler language you need to get the most out of the NES.

Inside
Classic Game Programming on the NES youโ€™ll learn how to:

  • Use the 6502 Assembler language to create your own game
  • Create and display tile and sprite graphics
  • Play sound effects and music
  • Program enemy AI
  • Balance cycle times and memory usage
  • Design and develop your own action game from scratch

When youโ€™re developing retro games, itโ€™s dangerous to go aloneโ€”so take this essential guide!
Classic Game Programming on the NES is an all-in-one handbook to the resources you need to start building for the NES. Youโ€™ll learn to understand modern emulators and discover the secrets of programming in ages past. Best of all, you wonโ€™t need any specialist experience! Even highly technical elements are broken down into step-by-step instructions, and fully illustrated with easy-to-follow diagrams.

Foreword by Philip and Andrew Oliver.

Purchase of the print book includes a free eBook in PDF and ePub formats from Manning Publications.

About the technology

Nintendo Entertainment System (NES) games like Super Mario Bros and The Legend of Zelda shaped the video game industry and defined childhood for millions of gamers worldwide. Bring back the magic by creating your own NES games! All you need is this book and your imaginationโ€“โ€“no game dev experience or specialist programming skills required.

About the book

Classic Game Programming on the NES distills the scattered secrets of NES development into clear instructions for building your first games for the Nintendo Entertainment System. Youโ€™ll learn about the NESโ€™s unique design, the surprisingly simple 6502 Assembly language, and more. As you go, youโ€™ll create a simple space-based shoot-em-up that gives you a pattern you can follow to build anything you can dream up on your own.

What's inside

  • The tools of NES game development
  • Create and display tile and sprite graphics
  • Sound effects and music
  • Program enemy AI


About the reader

No game programming experience required.

About the author

Tony Cruise is a legend in the field of retro games. In the 80โ€™s he programmed games for 8-bit systems; now he creates resources for developers working with 8 and 16-bit systems.

The technical editor on this book was
Dan Weiss.

Table of Contents

1 Letโ€™s program games!
2 Getting set up
3 Starting 6502 Assembler
4 Math, loops, conditions, and bits
5 Starting somewhere
6 Starting a game
7 Move and shoot
8 Enemy movement
9 Collision detection
10 Keeping score
11 Player collisions and lives
12 More enemies
13 Animations and more
14 Sound effects
15 Music
16 Where to from here?


๐Ÿ“œ SIMILAR VOLUMES


Classic Game Programming on the NES: Mak
โœ Tony Cruise ๐Ÿ“‚ Library ๐Ÿ“… 2024 ๐Ÿ› Manning ๐ŸŒ English

<span>Build your own retro games for the Nintendo Entertainment System.</span><span><br><br>Do you have an amazing idea for a NES game youโ€™ve been itching to turn into reality? </span><span>Classic Game Programming on the NES</span><span> will show you how. This all-practical beginner's guide is ful

cover
โœ Horneman, Jurie, author ๐Ÿ“‚ Library ๐Ÿ“… 2018 ๐Ÿ› New York : Scholastic Inc. ๐ŸŒ English

91 pages : 25 cm

Make Your Own PuzzleScript Games!
โœ Anna Anthropy ๐Ÿ“‚ Library ๐Ÿ“… 2019 ๐Ÿ› No Starch Press ๐ŸŒ English

<div> <p><strong>Fun introduction to game development by well-known game designer using PuzzleScript, a free online tool for creating puzzles/platform games.</strong> </p> <p>PuzzleScript is a free, web-based tool you can use to create puzzle games. In a PuzzleScript game, you move objects around

Make Your Own Scratch Games!
โœ Anthropy, Anna ๐Ÿ“‚ Library ๐Ÿ“… 2019 ๐Ÿ› No Starch Press ๐ŸŒ English

"A beginner-friendly guide to creating interactive games using Scratch. Covers the entire game development process including mapping game structure, creating animations and debugging the end product"--;Leaf me alone! -- Weird bug chowdown -- Cave explorer -- Level design -- Sound design -- Where to