<p><p><i>Historical anthropology</i> is a revision of the German philosophical anthropology under the influences of the French historical school of Annales and the Anglo-Saxon cultural anthropology. <i>Cultural-historical psychology</i> is a school of thought which emerged in the context of the Sovi
Children's Play and Development: Cultural-Historical Perspectives
โ Scribed by Ivy Schousboe, Ditte Winther-Lindqvist (auth.), Ivy Schousboe, Ditte Winther-Lindqvist (eds.)
- Publisher
- Springer Netherlands
- Year
- 2013
- Tongue
- English
- Leaves
- 269
- Series
- International perspectives on early childhood education and development 8
- Edition
- 1
- Category
- Library
No coin nor oath required. For personal study only.
โฆ Synopsis
This book provides new theoretical insights to our understanding of play as a cultural activity. All chapters address play and playful activities from a cultural-historical theoretical approach by re-addressing central claims and concepts in the theory and providing new models and understandings of the phenomenon of play within the framework of cultural historical theory. Empirical studies cover a wide range of institutional settings: preschool, school, home, leisure time, and in various social relations (with peers, professionals and parents) in different parts of the world (Europe, Australia, South America and North America). Common to all chapters is a goal of throwing new light on the phenomenon of playing within a theoretical framework of cultural-historical theory. Play as a cultural, collective, social, personal, pedagogical and contextual activity is addressed with reference to central concepts in relation to development and learning. Concepts and phenomena related to ZPD, the imaginary situation, rules, language play, collective imagining, spheres of realities of play, virtual realities, social identity and pedagogical environments are presented and discussed in order to bring the cultural-historical theoretical approach into play with contemporary historical issues. Essential as a must read to any scholar and student engaged with understanding play in relation to human development, cultural historical theory and early childhood education.
โฆ Table of Contents
Front Matter....Pages i-x
Introduction: Childrenโs Play and Development....Pages 1-11
The Structure of Fantasy Play and Its Implications for Good and Evil Games....Pages 13-27
Playing with Social Identities: Play in the Everyday Life of a Peer Group in Day Care....Pages 29-54
Pedagogical Perspectives on Play....Pages 55-71
Collective Imagining in Play....Pages 73-87
Play Performance and Affect in a Mexican Telenovela....Pages 89-106
Childrenโs Collective Imagination in Play: A Preschoolerโs Bilingual Heritage Language Development....Pages 107-126
Language Play: The Development of Linguistic Consciousness and Creative Speech in Early Childhood Education....Pages 127-139
Play to Learn, Learn to Play: Boundary Crossing Within Zones of Proximal Development....Pages 141-164
Online Adolescence: Real-Life Development in the Virtual World of Warcraft....Pages 165-180
Playing in Online Chat Communities....Pages 181-195
The Persistence of Play and What If Thinking....Pages 197-214
Cultural and Historical Influences on Conceptions and Uses of Play....Pages 215-230
An Activity Theory View on the Development of Playing....Pages 231-249
Play, But Not Simply Play: The Anthropology of Play....Pages 251-265
โฆ Subjects
Childhood Education;Developmental Psychology;Sociology of Education;Educational Psychology
๐ SIMILAR VOLUMES
<p><span>Historical anthropology</span><span> is a revision of the German philosophical anthropology under the influences of the French historical school of Annales and the Anglo-Saxon cultural anthropology. </span><span>Cultural-historical psychology</span><span> is a school of thought which emerge
<p>Since the advent of the American toy industry, childrenโs cultural products have attempted to teach and sell ideas of American identity. By examining cultural products geared towards teaching children American history,<i>Playing With History</i>highlights the changes and constancies in depictions
<b>How the influential industry that produced such popular games as<i>Oregon Trail</i>and<i>KidPix</i>emerged from experimental efforts to use computers as tools in child-centered learning.</b><br /><br />Today, computers are part of kids' everyday lives, used both for play and for learning. We envy